You're a crew member of an orbital traffic station, The Canary. After a catastrophic system failure, you must now risk life and limb to manually repair MU/TH/UR's modules throughout the station.
Description:
The station has gone dark, falling into a depreciating drift out of its otherwise optimal orbital trajectory. Repairs must be made and there is not enough time for it to be done one-by-one, you'll have to split up in teams. Failing to do so would result in the orbital station plummeting down onto the moon-colonies' surface, ending the lives of over three thousand colonists.
Move down darkened halls to piece together MU/TH/UR's systems by facing malfunctioning 'Working Joes' in engineering, rising toxic air levels in medical, aligning the comms array via space-walk and clearing the automatic system lock-down in security.
Loyalties will be tested as those set to task begin to disappear. How much can you trust your fellow crewmembers?
Patrols on LV-1027 rarely uncover anything, but that's about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later.
Description:
Patrols on LV-1027 rarely uncover anything, but that is about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later. An Alien RPG from Free League. Trigger Warning: Violence.
Patrols on LV-1027 rarely uncover anything, but that's about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later.
Description:
Patrols on LV-1027 rarely uncover anything, but that is about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later. An Alien RPG from Free League. Trigger Warning: Violence.
Patrols on LV-1027 rarely uncover anything, but that's about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later.
Description:
Patrols on LV-1027 rarely uncover anything, but that is about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later. An Alien RPG from Free League. Trigger Warning: Violence.
Patrols on LV-1027 rarely uncover anything, but that's about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later.
Description:
Patrols on LV-1027 rarely uncover anything, but that is about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later. An Alien RPG from Free League. Trigger Warning: Violence.
Patrols on LV-1027 rarely uncover anything, but that's about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later.
Description:
Patrols on LV-1027 rarely uncover anything, but that is about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later. An Alien RPG from Free League. Trigger Warning: Violence.
Patrols on LV-1027 rarely uncover anything, but that's about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later.
Description:
Patrols on LV-1027 rarely uncover anything, but that is about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later. An Alien RPG from Free League. Trigger Warning: Violence.
Patrols on LV-1027 rarely uncover anything, but that's about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later.
Description:
Patrols on LV-1027 rarely uncover anything, but that is about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later. An Alien RPG from Free League. Trigger Warning: Violence.
Had to finish our last delivery, then finally we can get paid. Big paycheck this trip,definitely overdue for some cash. Then the company diverted us for one last stop en route back to base.
Description:
The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago a derelict carrying something bizarre, twisted, and alien. What the ship's frozen crew brought back with them was bad enough what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot.- Its all a bit much.-You don't get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one and you just might walk away very rich. Oh, who am I kidding? You're all going to die.