Chaos has been driven off, but the valley's holy people were slain. The farmers of Dunhollow need adventurers to discover what has happened to their great temple to Orlanth.
Description:
The battle that drove away the Chaos demons also killed all of the valley’s priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers’ help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it’s going to be bad.
(13th Age Glorantha, 3-5 players, 2 hours)
Chaos has been driven off, but the valley's holy people were slain. The farmers of Dunhollow need adventurers to discover what has happened to their great temple to Orlanth.
Description:
The battle that drove away the Chaos demons also killed all of the valley’s priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers’ help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it’s going to be bad.
(13th Age Glorantha, 3-5 players, 2 hours)
Chaos has been driven off, but the valley's holy people were slain. The farmers of Dunhollow need adventurers to discover what has happened to their great temple to Orlanth.
Description:
The battle that drove away the Chaos demons also killed all of the valley’s priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers’ help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it’s going to be bad.
(13th Age Glorantha, 3-5 players, 2 hours)
In the clear skies, fair winds, & magically tamed waters of the Midland Sea, something is very wrong. The water below your ship is bubbling & churning. Are those lights in the depths?
Description:
You set off with a fair wind behind you and the blessings of the Icons lighting your way. You hoped for an easy voyage. That was before the unnatural storm shipwrecked you. That was before a gigantic living dungeon rose out of the ocean and vomited a swarm of monsters. That was before everything went wrong. Now you’ve got to – quite literally – salvage the situation. Reunite your crew, repair the ship, plumb the mysteries of this strange island, and escape before the living dungeon returns. You’re right on the precipice of doom here, in AT LAND’S EDGE. 13th Age is a d20 game of battle, treasure, group storytelling and heroic adventure. This introduction to the game includes pre-generated characters and a full adventure for the GM and 3-6 players. Level 2 characters provided, or bring your own.
In the clear skies, fair winds, & magically tamed waters of the Midland Sea, something is very wrong. The water below your ship is bubbling & churning. Are those lights in the depths?
Description:
You set off with a fair wind behind you and the blessings of the Icons lighting your way. You hoped for an easy voyage. That was before the unnatural storm shipwrecked you. That was before a gigantic living dungeon rose out of the ocean and vomited a swarm of monsters. That was before everything went wrong. Now you’ve got to – quite literally – salvage the situation. Reunite your crew, repair the ship, plumb the mysteries of this strange island, and escape before the living dungeon returns. You’re right on the precipice of doom here, in AT LAND’S EDGE. 13th Age is a d20 game of battle, treasure, group storytelling and heroic adventure. This introduction to the game includes pre-generated characters and a full adventure for the GM and 3-6 players. Level 2 characters provided, or bring your own.
In the clear skies, fair winds, & magically tamed waters of the Midland Sea, something is very wrong. The water below your ship is bubbling & churning. Are those lights in the depths?
Description:
You set off with a fair wind behind you and the blessings of the Icons lighting your way. You hoped for an easy voyage. That was before the unnatural storm shipwrecked you. That was before a gigantic living dungeon rose out of the ocean and vomited a swarm of monsters. That was before everything went wrong. Now you’ve got to – quite literally – salvage the situation. Reunite your crew, repair the ship, plumb the mysteries of this strange island, and escape before the living dungeon returns. You’re right on the precipice of doom here, in AT LAND’S EDGE. 13th Age is a d20 game of battle, treasure, group storytelling and heroic adventure. This introduction to the game includes pre-generated characters and a full adventure for the GM and 3-6 players. Level 2 characters provided, or bring your own.
It's hard for evil dragons to be romantic. Can you help Infernatos the Devourer win the heart of Corusca the Unforgiving? Level 3 characters provided or bring your own.
It's hard for evil dragons to be romantic. Can you help Infernatos the Devourer win the heart of Corusca the Unforgiving? Level 3 characters provided or bring your own.
It's hard for evil dragons to be romantic. Can you help Infernatos the Devourer win the heart of Corusca the Unforgiving? Level 3 characters provided or bring your own.
It's hard for evil dragons to be romantic. Can you help Infernatos the Devourer win the heart of Corusca the Unforgiving? Level 3 characters provided or bring your own.