There's a reason why this inn is surrounded by the walking dead. We'll work it out later - now is the time to take up swords & save the living! Level 4 characters provided or bring your own.
Description:
There's a reason you're stabbing a zombie in the face. There's a reason why this inn is surrounded by the walking dead. There's a reason you're in this mess. We'll work them out later. Right now, it's time to take up swords against the dead and save the living. Fight! Fight and stay alive! Fight, and you might just find out why! Level 4 characters provided, or bring your own.
There's a reason why this inn is surrounded by the walking dead. We'll work it out later - now is the time to take up swords & save the living! Level 4 characters provided or bring your own.
Description:
There's a reason you're stabbing a zombie in the face. There's a reason why this inn is surrounded by the walking dead. There's a reason you're in this mess. We'll work them out later. Right now, it's time to take up swords against the dead and save the living. Fight! Fight and stay alive! Fight, and you might just find out why! Level 4 characters provided, or bring your own.
You are Norse warriors seeking fame & fortune off the coast of Vinland. Your warband finds unimagined wealth & danger while sailing your longship further south than any previous expedition.
Chaos has been driven off, but the valley's holy people were slain. The farmers of Dunhollow need adventurers to discover what has happened to their great temple to Orlanth.
Description:
The battle that drove away the Chaos demons also killed all of the valley’s priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers’ help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it’s going to be bad. GMed by Rob Heinsoo as part of the "Play with the Creator" block of events.
(13th Glorantha, 3-5 players, 2 hours)
Chaos has been driven off, but the valley's holy people were slain. The farmers of Dunhollow need adventurers to discover what has happened to their great temple to Orlanth.
Description:
The battle that drove away the Chaos demons also killed all of the valley’s priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers’ help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it’s going to be bad.
(13th Age Glorantha, 3-5 players, 2 hours)
Chaos has been driven off, but the valley's holy people were slain. The farmers of Dunhollow need adventurers to discover what has happened to their great temple to Orlanth.
Description:
The battle that drove away the Chaos demons also killed all of the valley’s priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers’ help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it’s going to be bad.
(13th Age Glorantha, 3-5 players, 2 hours)
Chaos has been driven off, but the valley's holy people were slain. The farmers of Dunhollow need adventurers to discover what has happened to their great temple to Orlanth.
Description:
The battle that drove away the Chaos demons also killed all of the valley’s priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers’ help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it’s going to be bad.
(13th Age Glorantha, 3-5 players, 2 hours)