Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. The perfect intro to WEGS, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the randomly generated dungeon run by the mad Gnobbit trickster Dingbitt. In WEGS, players do all they can to defy the odds because there's never any knowing what's going to happen next in the Wegsworld. It's all a matter of odds and gods - the odds of making the roll, the gods of chance. Donât be afraid - jump into the fray!
Discworld CSI: A Funny Thing Happened On The Way To The Fool's Guild
Description:
The Cable Street Irregulars are caught in a bizarre day's events in the great city of Ankh-Morpork. Murders, dark hooded figures, mysteries, clowns, and a public hanging in a light-hearted fantasy setting. Role-playing and humor emphasized; knowledge of the Discworld books not a requisite.
When a man's partner is killed, you're supposed to do something about it; it doesn't make any difference what you thought of him. A murder. A black bird. Cultists in black robes. The dark streets of the great city of Ankh-Morpork. Role-playing and humor emphasized; knowledge of the Discworld books not a requisite.
It was just another job for your pirate crew until something went wrong and you awake adrift without your memories. Navigate the foggy back-streets and mazy alleys of the island city of the Port of Deceit in search of your lost memories and reap revenge on those that took them. An urban-style adventure in the Iron Kingdoms featuring material from Five Fingers: Port of Deceit. Miniatures and characters provided.
It was just another job for your pirate crew until something went wrong and you awake adrift without your memories. Navigate the foggy back-streets and mazy alleys of the island city of the Port of Deceit in search of your lost memories and reap revenge on those that took them. An urban-style adventure in the Iron Kingdoms featuring material from Five Fingers: Port of Deceit. Miniatures and characters provided.
Part two of the Dream Whispering saga, if possible please be able to play all 3 on Thursday. Autumn and her friends are still missing pieces of the sword they seek. The rumors all point in the same directionâ¦towards the isolated tower of Verokned. Travel and try and solve the mysteries and puzzles that await you, before the dragon takes flight.
Lord Balmoric sent you to investigate a warning of dragons. The clues point to an invasion of Albion. Your mission has one more reconnaissance left - to the Isle of Wight. Have the dragons built their advance base yet? Have they brought in allies to help? Sir Flux and friends must stop them!
Role-playing encouraged, combat inevitable, character death quite possible. Eighth to tenth level characters provided.
Lord Balmoric sent you to investigate a warning of dragons. The clues point to an invasion of Albion. Your mission has one more reconnaissance left - to the Isle of Wight. Have the dragons built their advance base yet? Have they brought in allies to help? Sir Flux and friends must stop them!
Role-playing encouraged, combat inevitable, character death quite possible. Eighth to tenth level characters provided.
Lord Balmoric sent you to investigate a warning of dragons. The clues point to an invasion of Albion. Your mission has one more reconnaissance left - to the Isle of Wight. Have the dragons built their advance base yet? Have they brought in allies to help? Sir Flux and friends must stop them!
Role-playing encouraged, combat inevitable, character death quite possible. Eighth to tenth level characters provided.