Can you release the tribe held hostage by the Lord of Pain? You have limited time before he kills them, using their sacrifice to fuel his summoning of the Death God. Approximately 16th level characters will be provided. Hack-n-slash with a good mix of role playing. Teamwork will be essential!
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
Throughout the last decade the Ogre-Fens encroached upon Dunnhallow Keep. It was abandoned and quickly entrenched in the muck and slime of the foul smelling swamp. Many humanoids moved in claiming the Keep for their own. Many of their daring raids into settled lands provided them with vast treasures. With the recently receding swamp waters, the Depths of Dunnhallow Keep are a source for riches and fame.
Famine. Sickness. Missing villagers. Surely your home has come under some curse. It is left to the remaining farm folk to figure out this puzzle and set things right lest they all must abandon their home.
Famine. Sickness. Missing villagers. Surely your home has come under some curse. It is left to the remaining farm folk to figure out this puzzle and set things right lest they all must abandon their home.
Your rock band is finishing a gig outside Paris' famous museum, The Loo, as the French police arrive and leave. As you load the van, you find a man and a woman inside who ask your help on a quest to find the treasure of the Knights Dimpler: The Holy Flail! But two dangerous secret societies are also on the trail of the Flail. Naturally, you agree to help. Rock On! (A madcap Rock 'N' Role-playing scenario by the designer of Cthulhu By Gaslight.)