The Greylords are renowned around the lands as the greatest adventurers in generations. They have felled dragons, toppled kingdoms, and swam in riches beyond imagine. To serve your apprenticeship under them is a great honor. Now, knee deep in the Caverns of Madness, that honor seems a might dubious. But the 'lords know what they're doing and they're your liege. So, onward! Sure, there's been some close calls, but… wait a second… what's that?!
Each of you has been summonsed to the church of Temorkin. Autumn pleads with you to join her quest. She must travel to the city of splendor to find and help Merronis. Without hesitation the group agrees to help, for you to have heard and felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late.
Each of you has been summonsed to the church of Temorkin. Autumn pleads with you to join her quest. She must travel to the city of splendor to find and help Merronis. Without hesitation the group agrees to help, for you to have heard and felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late.
Two fisted pulp action adventure gets distorted into fantastical farce. A case of mistaken identity puts pretenders as the members of Justice Inc. A willingness to be silly a must, despite some mature themes. Role playing in a "one-camera" environment. An III anniversary event.
Two fisted pulp action adventure gets distorted into fantastical farce. A case of mistaken identity puts pretenders as the members of Justice Inc. A willingness to be silly a must, despite some mature themes. Role playing in a "one-camera" environment. An III anniversary event.
The ORIGINAL Dual Dungeon Duel that has been run at Gen Con for most of the last 25 years! Two teams of 10 people EACH enter the same dungeon at the same time under 2 separate GMs. Only one team will survive and be proclaimed the winners! You have six hours to find the gong, take the wand and summon the other team for battle or track down your opponents and ambush them. Magical Items, traps and tricks abound!
10th level. The dungeons beneath Punjar have a history as old and as rich as the city itself. The most famous are the ones designed by legendary dwarf Prester “Trapmaster� Ungart to guard the Thieves' Guild’s secret treasure vault. Prester vanished after they were completed... but that was years ago. Surely the dungeon has changed from the hand drawn map that has recently come into your possession...
10th level. The dungeons beneath Punjar have a history as old and as rich as the city itself. The most famous are the ones designed by legendary dwarf Prester “Trapmaster� Ungart to guard the Thieves' Guild’s secret treasure vault. Prester vanished after they were completed... but that was years ago. Surely the dungeon has changed from the hand drawn map that has recently come into your possession...
10th level. The dungeons beneath Punjar have a history as old and as rich as the city itself. The most famous are the ones designed by legendary dwarf Prester “Trapmaster� Ungart to guard the Thieves' Guild’s secret treasure vault. Prester vanished after they were completed... but that was years ago. Surely the dungeon has changed from the hand drawn map that has recently come into your possession...
10th level. The dungeons beneath Punjar have a history as old and as rich as the city itself. The most famous are the ones designed by legendary dwarf Prester “Trapmaster� Ungart to guard the Thieves' Guild’s secret treasure vault. Prester vanished after they were completed... but that was years ago. Surely the dungeon has changed from the hand drawn map that has recently come into your possession...