You must have played DI01. Hired to protect a merchant caravan you run across some very unusual people and strange things. Will you make it to your final destination?
You must have played DI01. The raids on a northern danai of the Kingdom have been increasing and the evidence points conveniently to the Barbarians of the Polar Sea, but they claim that they are being raided by Kingdom forces. As newly recognized citizens you have been gathered and sent to sort out the truth.
You must have played DI01. You have been hired by the Dafoe family, a noble family native to Kordath Danai, to escort their youngest son Duncan to a wedding celebration on Borvath Danai. An escort job and a party at the end, this should be simple enough.
You must have played DI01. A great discovery of an ancient magical artifact has been made. But no mage has been able to unlock its secrets. Perhaps the Hymagefolk can? Only you can bring it to them in secret, but there are those who would kill for such an item..
You must have played DI01. A minor danai to the east in the Kingdom of the Dragon Isles, not yet part of the Kingdom, has petitioned the king for aid. With an opportunity to prove your worth to king and kingdom you volunteer to investigate the unusual happenings. But things are not exactly as they seem...
You must have played DI01. An annual competition on Hurai Danai lures you. But as the games begin you discover that there is an even deadlier competition going on...
Spend a day in the spacious confines of the Denver Tech Center (DTC). Enjoy the Stem as you shop until you drop and enjoy our marvelous conveniences and entertainment centers. Visitors are reminded that any unauthorized activity will be met with full force by our highly trained security team... have a nice day!
The daughter of a wealthy publisher has gone missing and you’ve been recruited to find her. The only catch is that she's an ace writer for his flagship magazine, Dangerous Travels, and she went missing in the middle of the Amazon while searching for a legendary city of gold. Can you find her trail and return her safely to her father?
You suspected it was bad when you woke up in a seemingly abandoned town which shows signs of recent violence. You had an inkling that it was worse when you realized that you had no idea who the people with you were. You confirmed that the situation was grim when you realized you have no idea who you are. The fact that the message "The Harvester comes by night!" is scrawled on the wall in what appears to be blood is just icing on the cake...