Bureau 13: The secret government agency charged with protecting the world from monsters, magic and things that go bump in the night. Inspired by the novels. Comedy/Adventure. Characters provided. Role playing and a strong sense of humor stressed.
Bureau 13: The secret government agency charged with protecting the world from monsters, magic and things that go bump in the night. Inspired by the novels. Comedy/Adventure. Characters provided. Role playing and a strong sense of humor stressed.
Buried Troubles- Part 2 of 3 in the Lost Religion Found Adventure
Description:
New world. Strange creatures. And a really creepy temple to explore. Such is your life. Yet, hopefully the information found there will send you home (or to a better world). Part two of a three session adventure. You can play any or all sessions. Characters will be provided or create your own (guidelines will be provided). There will be an emphasis on role-play and mature themes will be explored.
The town of Redford has just been raided by outlaws. The town militia ride after them, leaving the townspeople to defend Redford against the coming evil.
You have broken bread with Luther the Confessor and the honor of his spirit has charged you with the courage of heroes. And it is to the Hill Giant Quagmire that your attentions must turn... An adventure for low-mid level characters. A fast paced game that showcases the simplicity of the system.
After returning to the SGC, SG-9 notices that their fellow SGC personnel aren't acting like themselves. Has the SGC been compromised? If so, what can a bunch of diplomats in uniform do about it?
A little girl is dead in the wake of a dust up in the shadows. Was it Mafia, Yaks, or just plain bad luck? Only Seattle's best detectives can find the answer.
Following the clues from various Syrneth sites, the Captain seeks an uncharted island. What creatures will you face? What traps will test your skill? What secrets will you discover? And what does the Captain hope to find? Only time will tell.
Following the clues from various Syrneth sites, the Captain seeks an uncharted island. What creatures will you face? What traps will test your skill? What secrets will you discover? And what does the Captain hope to find? Only time will tell.
Must have played CV01 or CV02. Queen Elaine has given the Captain the task of hunting down a Montaigne spy. Who is this man, how did he leave, and where did he go? Is this hunt for a man, or a ghost?