Midnight on Deadwood is not the place to be â particularly when you find yourself stuck in the middle of a nasty row between miners, âkeptâ women and a salon keeper/gangster who isnât about to back down for anyone or anything. Question is: who do you back â and will it be worth it?
Four months ago, the dead rose. One small group of scientists has been trying to find a cure, but their refuge is about to fall to the zombies. Can your characters fight through and get them to safety?
Leonardo da Vinci, the greatest genius of any time, is missing. What sinister plot could be afoot, and can the Omegas he created, The Daring daVincis, thwart it and save their mentor? Pulp-style superheroes in an alternate Renaissance.
Your reputations come from your boldness, execution, and daring, and it's the thrill of the hunt that drives each of you. You've found a way to deliver on every contract you've ever taken, and the stakes keep rising. When you were hired to find a Renraku executive's lost daughter, you couldn't help but think it was beneath you, but Mr. Johnson knows not to waste your time. The hunt, as is said, was on... (Event is role playing heavy/rules light
Your reputations come from your boldness, execution, and daring, and it's the thrill of the hunt that drives each of you. You've found a way to deliver on every contract you've ever taken, and the stakes keep rising. When you were hired to find a Renraku executive's lost daughter, you couldn't help but think it was beneath you, but Mr. Johnson knows not to waste your time. The hunt, as is said, was on... (Event is role playing heavy/rules light
Your reputations come from your boldness, execution, and daring, and it's the thrill of the hunt that drives each of you. You've found a way to deliver on every contract you've ever taken, and the stakes keep rising. When you were hired to find a Renraku executive's lost daughter, you couldn't help but think it was beneath you, but Mr. Johnson knows not to waste your time. The hunt, as is said, was on... (Event is role playing heavy/rules light
The sleepover was to be the greatest moment of your childhood, until the whimpering woke you up. Is this even the right house? If you survive the terrors of childhood, will you ever be the same? Diceless, numberless horror. Bring your steady hand.
The day started out with a bang—the bad kind—and just got worse from there. Intel confirms there’s still one dirty bomb loose in the city, in the hands of a madman, and only you and the rest of the CTU team stand between him and the good people of L.A. You won’t be deterred. You can’t be killed. But you can run out of time, and in the end that’s an even worse fate.
The day started out with a bang—the bad kind—and just got worse from there. Intel confirms there’s still one dirty bomb loose in the city, in the hands of a madman, and only you and the rest of the CTU team stand between him and the good people of L.A. You won’t be deterred. You can’t be killed. But you can run out of time, and in the end that’s an even worse fate.
The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the wireless Matrix. Mr. Johnson wants you to accompany him for 'protection' while he visits an island that he wants to purchase. It’ll be good to get away from the sprawl for a while, right? Learn the latest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.