November 1942: The Allies are landing on North Africa! Every sign indicates that this landing ought to go smoothly as long as French forces don't put up a fight - and as long as there are no German Talents around... This scenario is a preview of the upcoming campaign book "Operation Torch."
November 1942: The Allies are landing on North Africa! Every sign indicates that this landing ought to go smoothly as long as French forces don't put up a fight - and as long as there are no German Talents around... This scenario is a preview of the upcoming campaign book "Operation Torch."
November 1942: The Allies are landing on North Africa! Every sign indicates that this landing ought to go smoothly as long as French forces don't put up a fight - and as long as there are no German Talents around... This scenario is a preview of the upcoming campaign book "Operation Torch."
Nestled in the foothills of the Frosthelm Mountains the town of Haverford is used to the occasional harsh winter storm, but not in July. Once again the Crimson Wolves, the Kingdom of Tarsia's premiere adventuring company, have been hired to investigate this and other strange meteorological events happening in the area. An adventure for 14th level characters.
Nestled in the foothills of the Frosthelm Mountains the town of Haverford is used to the occasional harsh winter storm, but not in July. Once again the Crimson Wolves, the Kingdom of Tarsia's premiere adventuring company, have been hired to investigate this and other strange meteorological events happening in the area. An adventure for 14th level characters.
Nestled in the foothills of the Frosthelm Mountains the town of Haverford is used to the occasional harsh winter storm, but not in July. Once again the Crimson Wolves, the Kingdom of Tarsia's premiere adventuring company, have been hired to investigate this and other strange meteorological events happening in the area. An adventure for 14th level characters.
Victory in Europe is at hand. Allied troops advance in all theaters, and rumors are spreading that Hitler and much of the Nazi leadership are already dead. That’s why it’s so alarming to find your talent squad on a plane bound for the North Sea with a commanding officer who is acting as though the outcome of the war, and maybe even the fate of the world, rests on his shoulders.
June 5, 1944. A team of Allied superheroes must undertake a secret mission deep into Nazi-occupied Europe. The Allies' plans depend on it! The fate of the free world is in your hands in true Golden Age style with Golden Hour.
Two teams compete to retrieve the Amulet of Good & Evil from a tower that may be more than it seems. The victors will have the ability to tip the balance forever. 6th level characters provided. Role playing encouraged.