It’s said that spies can’t afford friends but they can’t do their jobs alone either. When the home office burns one of your team’s oldest and most trusted contacts, there’s only one thing to do: head off the reservation to clear her name. It won’t be easy: you don’t even have clearance to see the notice, let alone identify who issued it, and your contact’s gone to ground overseas. How far will you go to save her, and will you make it in time?
It’s said that spies can’t afford friends but they can’t do their jobs alone either. When the home office burns one of your team’s oldest and most trusted contacts, there’s only one thing to do: head off the reservation to clear her name. It won’t be easy: you don’t even have clearance to see the notice, let alone identify who issued it, and your contact’s gone to ground overseas. How far will you go to save her, and will you make it in time?
It’s said that spies can’t afford friends but they can’t do their jobs alone either. When the home office burns one of your team’s oldest and most trusted contacts, there’s only one thing to do: head off the reservation to clear her name. It won’t be easy: you don’t even have clearance to see the notice, let alone identify who issued it, and your contact’s gone to ground overseas. How far will you go to save her, and will you make it in time?
You gathered at the tavern as usual, you look over the map you found, and the trail leads through the Shallows Swamp. You gather your gear, have one last drink of ale and the 6 of you head to the the swamps... the flash of light and the weirdness come later, such is the adventurers lot...
The story begins with your motley waking up on a dark and stormy night on a dock in New Orleans. The gusty wind heralding the arriving of a hurricane still far out in the gulf... the problem is you have no idea why you’re here or how you got there.
Role play Angels and Demons in modern day, morally gray game setting. Rife with twists and intrigue that will focus on role playing and interaction with the other players. Time will be taken to explain the rules, so newcomers to the system are welcome. Characters will be provided, along with backgrounds and motivations. Three 6 sided dice and a pencil suggested, but not required.
A continuation of Thor’s Hammer; participation in Thor's Hammer is not necessary to enjoy this scenario, but is beneficial. Your tiny “band of brothers” have braved wading deep into questions that should have never been asked. Now only one question remains: will you ever see the white cliffs of Dover again.
Need to catch up on a few Heroes modules before the end? Want to give the campaign a try before it closes out? Here is your chance! All modules in the HoR campaign will be available for play.
Need to catch up on a few Heroes modules before the end? Want to give the campaign a try before it closes out? Here is your chance! All modules in the HoR campaign will be available for play.
Need to catch up on a few Heroes modules before the end? Want to give the campaign a try before it closes out? Here is your chance! All modules in the HoR campaign will be available for play.