The latest of a string of bloody murders in the great city of Trin sends a group of young ne'er-do-wells on a fantastic odyssey of revenge and revelation as they search for the truth about the city's despotic rulers of centuries past.
A young esper is injured somewhere inside the Zero Zone, and guess who's going in to bring her out? Pretty much everyone, actually, but the PC's only get paid if they find her first. Then they have make it out in one piece.
Official module playtest! A rag-tag party of Dwarfs, Elfs, Goblins, Gnobbits, and Humnz enter the crypt of a dread Warlock! Hired by a mysterious alchemist, all they must do is find the Warlock’s spellbook, bring it back to town, and reap their reward. Sounds pretty simple, eh? All you need is fifty feet of rope, some torches and a stout ten foot pole to get started. Get wicked with WEGS, the Wickedly Errant Game System! Dungeon fun with a twist!
Your family is a typical suburban family - well, so far you've done a great job convincing your quiet town that you're completely normal. Up until unfortunate old family matters started to intrude, no one suspected that you were actually exiled demon royalty. But now your past is catching up with you, and you must address some old family business while not disturbing your neighbors. Good luck with that.
Your family is a typical suburban family - well, so far you've done a great job convincing your quiet town that you're completely normal. Up until unfortunate old family matters started to intrude, no one suspected that you were actually exiled demon royalty. But now your past is catching up with you, and you must address some old family business while not disturbing your neighbors. Good luck with that.
For your character, an everyday visit to the bank turns into the wrong place at the wrong time. What looks like a bank job is something much more incredible, and once you walk on the Nearside – a network of a dozen dying worlds – things will never be the same. Horrors and wonders await, and with insanity comes power. Can you count to 13?
For your character, an everyday visit to the bank turns into the wrong place at the wrong time. What looks like a bank job is something much more incredible, and once you walk on the Nearside – a network of a dozen dying worlds – things will never be the same. Horrors and wonders await, and with insanity comes power. Can you count to 13?
For your character, an everyday visit to the bank turns into the wrong place at the wrong time. What looks like a bank job is something much more incredible, and once you walk on the Nearside – a network of a dozen dying worlds – things will never be the same. Horrors and wonders await, and with insanity comes power. Can you count to 13?
Evil with a dark purpose lingers in the Kingdom of Hungary. The innocent and defenseless have become the victims. Enter the Kingdoms of Legend where the Greek gods are real and you are the heroes that shape the history of Earth 1415. An introductory adventure.
Evil with a dark intent lingers in the Kingdom of Hungary. The innocent and defenseless have become the victims. Enter the Kingdoms of Legend where the Greek gods are real and you are the heroes that shape the history of Earth 1415. An introductory adventure.