Point Barrow Alaska, 1952. Perched on the edge of the Arctic Ocean, this small Inuit outpost has suddenly become a flashpoint of the Cold War. Something was found under the ice, and now apparently someone or something is willing to kill for it. Can the investigators unravel this mystery?
Having rescued one of their own from the Thule Society and their immortal masters, our heroes return home to New Haven. But their ancient enemies aren’t done with them yet; can our young heroes summon the power to protect their own hometown when the bad guys come knocking? Now in its 4th year, characters provided, rules-light, and RP is stressed. Visit our website to download the free core rulebooks for Players and Narrators alike!
Having rescued one of their own from the Thule Society and their immortal masters, our heroes return home to New Haven. But their ancient enemies aren’t done with them yet; can our young heroes summon the power to protect their own hometown when the bad guys come knocking? Now in its 4th year, rules-light, and RP is stressed.
Prepare to serve the Empire! Imperial Forces have finally cornered the rebel scum hiding in this sector. Lead an elite unit of naval officers and stormtroopers on a daring raid into a crippled enemy cruiser, and capture the rebel general alive…or start working on your apology to Lord Vader. But beware! All may not be as simple as it seems.
You retrieved the Golden Spoon for Lord Talbot. However, you found the goblins who took it were provoked by an unknown Mojh. Also, who sent the Harrids looking for the spoon? Now, Lord Talbot wants your help in finding his lost daughter. She sent a letter saying she was on Noll. Role-playing encouraged, sea travel inevitable. 5th level characters provided.
You retrieved the Golden Spoon for Lord Talbot. However, you found the goblins who took it were provoked by an unknown Mojh. Also, who sent the harrids looking for the spoon? Now, Lord Talbot wants your help in finding his lost daughter. She sent a letter saying she was on Noll. Role-playing encouraged, sea travel inevitable. 5th level characters provided.
1942. The Battle of the Atlantic rages. Twenty hours after the Liberty Ship Bell Island begins its first trip to England carrying vital war supplies, all contact is lost. A few crewmen awaken to find that most of the crew has vanished, and all signs of the convoy the ship was traveling are gone as well. Soon afterward, strange happenings begin plaguing the ship. Reality itself starts breaking down as the ship drifts in the open Atlantic.
Some people are born... wrong. Evil lives at their hearts, whispers in their ear. They are Possessed. Their every waking moment is spent resisting dark unnatural urges, made all the more difficult by the power they gain. Is salvation possible for those who bear the mark of the devil?
The dean of Miskatonic University has called upon you, some of his favorite students and faculty, to locate the chair of the archeology department. Seems he was loaned a map and a key that led him to Egypt, with his year old communication being a letter advising his research has pointed him to a temple along the Nile River, south of Cairo. Can you survive the trip to make it to Cairo? Will you walk away with the MU Skulls survivor ribbon?