Do you have a survival plan for the Zombie Apocalypse? How do you know it will work? Test your skills and plans against the undead at any and all stages of the apocalypse. This event will be running the Gen Con Premier Pack from 2010.
Do you have a survival plan for the Zombie Apocalypse? How do you know it will work? Test your skills and plans against the undead at any and all stages of the apocalypse. This event will be running the Gen Con Premier Pack from 2010.
You awaken to find yourself in an abandoned lab. A nearby computer monitor reveals that you've been a test subject for experimental super-soldier treatments. The lab was also working on a zombie bio-weapon plague and it's gotten loose in the city. The superheroes of the city tried to stop it but they've either died or got infected themselves. Only you and your fellow test subjects have a chance at saving the city!
It is December 1944, and the Germans have launched an audacious plan in the Ardennes to cut off supplies to the Allied forces using a massive tank campaign. The Office of Special Investigations has received rumors indicating some strange new German technology has taken the field. Can their hand-picked squad stop this strange new weapon from changing the course of the war?
It’s the future and Hyde Park, Chicago sucks. That’s why you and your cohorts have been putting on masks and jumping between rooftops, beating up muggers, salesmen and other social detritus. You even started using your building’s basement as a secret hideout. Then came this morning: bulldozers outside, a crowd ready to watch your home get demolished and an Army unit to make sure things go smoothly. You need a plan fast. To the boiler room!
It’s the future and Hyde Park, Chicago sucks. That’s why you and your cohorts have been putting on masks and jumping between rooftops, beating up muggers, salesmen and other social detritus. You even started using your building’s basement as a secret hideout. Then came this morning: bulldozers outside, a crowd ready to watch your home get demolished and an Army unit to make sure things go smoothly. You need a plan fast. To the boiler room!
#36: Echoes of the Everwar P1: The Prisoner of Skull Hill
Description:
(Levels 7-11) A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
#36: Echoes of the Everwar P1: The Prisoner of Skull Hill
Description:
(Levels 7-11) A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
#36: Echoes of the Everwar P1: The Prisoner of Skull Hill
Description:
(Levels 7-11) A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
#42: Echoes of the Everwar P2: The Watcher of Ages
Description:
(Levels 7-11) Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins and to find the rumored hidden tomb of an Osirion concubine. After clearing the ruins of hideous beasts, you explore deeper and uncover a malevolent intelligence that has watched Golarion for more than 5,000 years. Worse, he knows you're coming.