There is a code phrase provided to agents operating in problem spots around the globe. It’s every Control’s worst nightmare, to be awakened in the night with those words. It identifies a threat that demands immediate attention, lest the entire world suffer. In the last eighteen hours, three agents have issued the code phrase, from three different countries, and each followed with a single word: “Morningstar.” Answer your phone. Save the world.
There is a code phrase provided to agents operating in problem spots around the globe. It’s every Control’s worst nightmare, to be awakened in the night with those words. It identifies a threat that demands immediate attention, lest the entire world suffer. In the last eighteen hours, three agents have issued the code phrase, from three different countries, and each followed with a single word: “Morningstar.” Answer your phone. Save the world.
You were sent by a secret society to investigate a possible Mummy in New England. It went too easy, almost like something was helping. Now there’s news of kids disappearing and it seems this happens every 50 years or so. With the cops looking at you strangely you know they aren't buying into ghost stories so it's up to you to find out.
Set during WWI, this scenario combines the horrors of war with the horrors of the Cthulhu Mythos as the players fly a desperate night-time bombing mission over the Italian Alps. With only the moon to light their way, no parachutes and no place to land except sheer Alpine cliffs, the pilots must get their damaged plane home or die.
Trapped in a massive black-sand coliseum, before you stands a gigantic marble statue of a warrior at least 300 feet tall! How will you return to the world from which you were taken? Surely something upon the obsidian sands will provide the way…
Trapped in a massive black-sand coliseum, before you stands a gigantic marble statue of a warrior at least 300 feet tall! How will you return to the world from which you were taken? Surely something upon the obsidian sands will provide the way…
Trapped in a massive black-sand coliseum, before you stands a gigantic marble statue of a warrior at least 300 feet tall! How will you return to the world from which you were taken? Surely something upon the obsidian sands will provide the way…
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play…come learn the rules of this new exciting game. Dare to wear your “Vecnian Tees.”
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play…come learn the rules of this new exciting game. Dare to wear your “Vecnian Tees.”
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play…come learn the rules of this new exciting game. Dare to wear your “Vecnian Tees.”