Part three from creators of Dream Whispering and Dragon Flight, if possible please play all three events that are running back to back. The story continues as Autumn and her comrades try to get the remaining piece of Atillian the paladin’s sword. The journey takes you to the sea of the Falling Stars, both above and below. Dare to wear your “Vecnian” tees.
Working in the service of the Inquisition, you stand out as one among the teeming billions of the Empire. Your skills have brought madmen to justice, cities to obedience, planets to order. What you stand for is feared and loved by all of humanity. Where you go, you thrust the light of the Inquisition into the mocking Darkness. Today, you must see beyond the rumors, find the truth, and uncover a true evil, or a world will fall.
Every so often, an immortal is born among us. Inevitably, they lead great armies, rule vast empires, and shape the world around them. The divine spark burns within you, and now is the time of your story. Or at least, it will be, if you can get out of this backwater village. A Campaign Introductory Adventure for character levels 1-3.
Every so often, an immortal is born among us. Inevitably, they lead great armies, rule vast empires, and shape the world around them. The divine spark burns within you, and now is the time of your story. Or at least, it will be, if you can get out of this backwater village. A Campaign Introductory Adventure for character levels 1-3.
Every so often, an immortal is born among us. Inevitably, they lead great armies, rule vast empires, and shape the world around them. The divine spark burns within you, and now is the time of your story. Or at least, it will be, if you can get out of this backwater village. A Campaign Introductory Adventure for character levels 1-3.
In the town of River Heights, there is an ancient house owned by the eccentric Mrs. Ayreshire. Local legends say the house is “alive,” and changes dimensions when “the stars are right.” The normally private Mrs. Ayreshire has asked her friend Carson Drew for help, but she hasn’t indicated what the nature of her “problem” might be. Can Nancy Drew and the Hardy Boys solve the mystery of the Five and a Half Minute Hallway?
Sightings of ghosts in Whitechapel cause the Fellowship to send you to the east end of London to investigate. An adventure designed for low-level (levels 1-5) characters set in the Fellowship of the White Star setting of Earth, 1908.
Sightings of ghosts in Whitechapel cause the Fellowship to send you to the east end of London to investigate. An adventure designed for low level (levels 1-5) characters set in the Fellowship of the White Star setting of Earth, 1908.
On his way to retrieve Amy and Rory from their honeymoon, the Doctor is surprised to find the TARDIS crowded with his Second, Fourth and Tenth incarnations. Alarmed by the implications, he becomes positively shaken when Romana and the Master next appear, bearing a message from the White Guardian; 'Equilibrium has fallen and the universe dies. The Doctor must seek the eyes which see no more, that a new eye might be opened.'
Hello true-believers, somewhere in Manhattan, a bomb ticks away. It's gamma irradiated payload will warp the very fabric of humanity's DNA! Stolen from a secret military base in New Mexico days earlier by the monstrous Abomination, now the voice of a madman, calling himself simply, The Leader, demands tribute from the United States. Can even the Fantastic Four find the bomb in time? Nuff said.