Fight with the rebellion against the cruel Galactic Overlord! 'Starbird' is a one-shot adventure in an original setting combining elements of 70s and 80s Space Opera tv shows and films, like Buck Rogers, the original Battlestar Galactica, just a dash of Star Wars, and other similar influences. Melodrama, smart-talking robots, dubious science, and high adventure with blasters that go pyoo-pyoo-pyoo! This will be a rules-light but fun-heavy game.
In the year 2112, a small town in the American northwest is under fire from missile robots. Your merry band of mutates have been assigned to go and investigate theses attacks. We will be making characters in the game session itself using the blind roll method. You can bring your own Omega Tech and Alpha Power decks but they are not required.
In the year 2112, a small town in the American northwest is under fire from missile robots. Your merry band of mutates have been assigned to go and investigate theses attacks. We will be making characters in the game session itself using the blind roll method. You can bring your own Omega Tech and Alpha Power decks but they are not required.
A cry for help has come from Steam City. A miasma of pain and terror has spilled from its walls into the Unending River, and the screams of rioting citizens and shrieking metal cannot be ignored. Once again, Balance must be restored. With body and spirit aligned, perhaps your purity will be enough. Perhaps the cost will be bearable. Perhaps this will be unlike any trial you've faced before. Assume your stance, meter your breathing. It's time.
A locomotive carrying passengers and cargo, half-derailed and beyond repair, is hurtling towards Steam City with no way to stop. The Sparks aboard are powerless to halt the train's racing engine. Can the remaining passengers keep their wits long enough to survive the perils ahead, discover the cause of the accident, and ultimately guide their vessel safely home?
Steam City Saga - I Guess That Push Has Come To This So I Guess This Must Be Shove
Description:
The clocks keep chiming: thirteen, thirteen. The Leader, never thick with revolutionary concepts like 'freedom' and 'pluralism,' has stopped the passage of civil time in response to the Unrest of Steam City. Catastrophe lurks just past our lawn, we're told, and all this is For Our Own Good. It's time to show them what Our Own Good can do for us. Fight the power.
The child-engineers of the Undercity agree that the Overcity must be falling apart, what with all the broken pipes, ruptured valves and, worst of all, the coal lines exploding at random. Any Undercity kid can tell you the stories: if you don't clean your face before you sleep, they will take you. If you're lucky, you'll come back in a day or two, seeing the Undercity through coal-blackened eyes. If you're unlucky...