Every year, the Royal Bounders gather young hopefuls for training in the King's Service. But this year, they failed to arrive at their destination and now the fate of the kingdom rests on their young shoulders. How can a couple of farmer's kids, a fisherman's daughter, an apprentice merchant, a spoiled brat, a blacksmith's son and a street waif survive let alone triumph against such overwhelming odds? Roleplaying stressed in this fantasy event.
Every year, the Royal Bounders gather young hopefuls for training in the King's Service. But this year, they failed to arrive at their destination and now the fate of the kingdom rests on their young shoulders. How can a couple of farmer's kids, a fisherman's daughter, an apprentice merchant, a spoiled brat, a blacksmith's son and a street waif survive let alone triumph against such overwhelming odds? Roleplaying stressed in this fantasy event.
A friend of the Storm Knight group brings perplexing news. Rampant land investment from the Do-Lung Conglomerate, near the Sons of the Wind temple in Hong Kong causes worry among the citizens. The Bank of Hong Kong refuses to loan and began reckless speculation. Any opposition to the Bank mysteriously dies. The friend wants the Storm Knights to investigate.
You've left the rural farms and villages behind, and made your way to Northvale, the jewel of the Agris Valley. The Church of Light doesn't want anything to do with you, so they send you off on a fool's errand. But is it really just the tip of an iceberg? A Campaign Introductory Adventure for character levels 1-3.
You've left the rural farms and villages behind, and made your way to Northvale, the jewel of the Agris Valley. The Church of Light doesn't want anything to do with you, so they send you off on a fool's errand. But is it really just the tip of an iceberg? A Campaign Introductory Adventure for character levels 1-3.
You've left the rural farms and villages behind, and made your way to Northvale, the jewel of the Agris Valley. The Church of Light doesn't want anything to do with you, so they send you off on a fool's errand. But is it really just the tip of an iceberg? A Campaign Introductory Adventure for character levels 1-3.
You've left the rural farms and villages behind, and made your way to Northvale, the jewel of the Agris Valley. The Church of Light doesn't want anything to do with you, so they send you off on a fool's errand. But is it really just the tip of an iceberg? A Campaign Introductory Adventure for character levels 1-3.
The Minister for Foreign Affairs is found dead at his estate in the Old City and it is up to you to find the murderer(s). The Minister had many enemies. Where in the Emerald City will you begin? This mystery gives you the chance to play an Insectoid, an Edel Feen, and even a Tin Man.
The Minister for Foreign Affairs is found dead at his estate in the Old City and it is up to you to find the murderer(s). The Minister had many enemies. Where in the Emerald City will you begin? This mystery gives you the chance to play an Insectoid, an Edel Feen, and even a Tin Man.
As hunters and adventurers from the Emerald City you travel into the wilderness of Quadlingland on safari. But when you arrive at Cuttenclip Village you find your guide is a Cheetah! What sort of creatures will you be hunting?