Our band of misfit Ranger Scouts has gotten into it again! Treated to an after-hours tour of the Wicklow Museum, all is “swell” until the curator unexpectedly disappears and strange things start happening with the exhibits. Evil cultists, living waxworks, and less-than-extinct dinosaurs make this Hollow Earth adventure worthy of a merit badge. Good fun for all ages!
Our band of misfit Ranger Scouts has gotten into it again! Treated to an after-hours tour of the Wicklow Museum, all is “swell” until the curator unexpectedly disappears and strange things start happening with the exhibits. Evil cultists, living waxworks, and less-than-extinct dinosaurs make this Hollow Earth adventure worthy of a merit badge. Good fun for all ages!
The year is 1919. The killings in Whitechapel have inspired no few imitators in the act of serial murder, and New Orleans had its own 'ripper' at the dawn of the Jazz Age: the Axeman. He's promised to kill again after midnight on the 19th, and the Court of New Orleans has assembled you to stop him... or at least preserve the Masquerade in his wake.
Your band of mercenaries has been resting in a small hamlet after a major campaign. The sleepy town is fortunate you're there, for the dead have rudely begun to wake up! Participate in a playtest of an original adventure based loosely upon the feature adventure in webseries drama GOLD: Night of the Zombie King.
Hunting the supernatural is never easy, and sometimes it's pretty strange. This time? It's just downright bizarre. What in the world is happening in the small southern town of Reverie? Nightmare City is a mystery event, where the characters are attempting figure out what's even going on in the first place, much less do anything about it. Things are going to start off with a whistle and a bang, and they'll only get stranger from there...
Someone has been trying to muscle in on the Purple Gang’s territory in Detroit. You and your associates have already stopped a fire-worshiping cult from burning down much of Detroit. Now, your boss, Charles “The Professor” Auerbach, one of the top Purple Gang members, has a lead on who was pulling the strings behind that fire cult, and he wants you to do what you do best: Take them out!
Someone has been trying to muscle in on the Purple Gang’s territory in Detroit. You and your associates have already stopped a fire-worshiping cult from burning down much of Detroit. Now, your boss, Charles “The Professor” Auerbach, one of the top Purple Gang members, has a lead on who was pulling the strings behind that fire cult, and he wants you to do what you do best: Take them out!
This is the end. The army and Luftwaffe are broken. Most of your fellow defenders are old men or teenagers. The only hope lies in surrender. That, however, is not the Fuhrer's way. Hitler is determined to turn all of Berlin into his funeral pyre. You've heard rumors of a last resort weapon that may achieve that. The time for last resorts is now, and you fear the fanatics will carry out a madman's final wish. You must stop them from doing so.
You think you have the chops to graduate alongside one of the old classes players? Let's see! I'll be running a historic TSR tournament module with pre-generated characters and scoring. Each player receives a blank 1E character sheet from Gary Gygax's personal collection. Bring your dice and be ready rock it out in old school style.
For Heroic rank characters, this session is based on the setting book for the American Grit realm. Set in a supernatural 1930s America, weather-manipulating wizards are just one twist in history. Industry and legend clash in a time of folk heroes, hobo mages, and secret societies. Inspired by the X-Files with femme fatales and four-color G-men thrown in, America is a nation of dust and determination. Ride the rails and prove your mettle.