Geopolitical, military and economic role-playing game. Players take senior leadership positions in a real-world nation. Scenario: the world as you know it today. Can you solve the world’s problems? New countries, issues and problems in every game.
8-hour version of the geopolitical, military and economic role-playing game with expanded simulation, more complex scenarios. Players take senior leadership positions in a real-world nation. Scenario: the world as you know it today. So, can you solve the world’s problems? Here you have the time to REALLY change the world (or tear it to pieces).
Marduke Brannik disgraced by the heroes in the last adventure, he escapes his captors en route to the High Queen in Hawks Crest. Word among the court is the marduke is plotting revenge and seeks to take his Father's seat one way or another. It appears his influence wasn't limited to his Father's lands in the Free Provinces and life suddenly just got a lot harder and more dangerous.
Nazis in America at the height of WWII? Robbing Fort Knox with a Sasquatch Death Squad? Not if the Bureau of Unordinary Gentlemen have anything to say about it!
Missing persons, unexplained deaths, increased gang violence. When a syndicate enforcer visits the old neighborhood, he learns that something strange is going on – and he wants it stopped.
Missing persons, unexplained deaths, increased gang violence. When a syndicate enforcer visits the old neighborhood, he learns that something strange is going on – and he wants it stopped.
Nestor 'Exile Game Studio GM of the Year 2009' Super Surprise!
Description:
Action packed sceneario featuring classic HOLLOW EARTH EXPEDITION classics such as NAZIS, DINOSAURS, and MAYHEM. This late night adventure allows players to experience the HOLLOW EARTH for the first time.
One year later, your patrol has taken some hard knocks, but it has learned a lot. Spring is here and it's time to hit the trail again to keep the Territories safe. Join the new guard for all new missions.
One year later, your patrol has taken some hard knocks, but it has learned a lot. Spring is here and it's time to hit the trail again to keep the Territories safe. Join the new guard for all new missions.
1926 superheroes have their hands full of something as strange messages are beamed down from space and reports of little grey men with burning flashlights are flooding the radio waves. Role Playing and Problem Solving stressed.