Romans from the IX Legion in Brittania make an unexpected journey to the ancient world of Tal Chernan where they must learn the secret to return home, or they can choose to stay...
Earth was dying and nothing could be done to save her. Only 40 city ships took off, and the plan to stay togehter did not survive the first 150 years of travel. Each ship agreed to stay in contact in case a suitable home world could be found, and each ship did except the London. Now the Chicago has stumbled upon the London floating in space and you were elected to investigate. Lucky you. Role playing emphasized.
A small miner's town in the Dragonforge Mountains is stricken by a curse after discovering the mythical Mines of Falagrimm. The local Clerics lament their inability to stop the curse from destroying the town and the adventurers are engaged to enter the mines and seal them again forever.
A small miner's town in the Dragonforge Mountains is stricken by a curse after discovering the mythical Mines of Falagrimm. The local Clerics lament their inability to stop the curse from destroying the town and the adventurers are engaged to enter the mines and seal them again forever.
A small miner's town in the Dragonforge Mountains is stricken by a curse after discovering the mythical Mines of Falagrimm. The local Clerics lament their inability to stop the curse from destroying the town and the adventurers are engaged to enter the mines and seal them again forever.
A gift has been left for you by two gods. You should resist the hard learned lessons to not touch such objects. More information would just confuse. This is a continuation of the Lost Religion Found campaign set in Palegain (campaign author's setting). Playing in previous years is not required. Expect mature content.
Three shuttles have landed in the Martian Quarantine Zone, under cover of a massive Martian sandstorm. Firewall is concerned and has dispatched you to investigate. You must fly in discreetly, equipped with the best gear available but knowing you are twelve hours behind your quarry. Can you successfully find your targets while dealing with the hazards of the TQZ?
Three shuttles have landed in the Martian Quarantine Zone, under cover of a massive Martian sandstorm. Firewall is concerned and has dispatched you to investigate. You must fly in discreetly, equipped with the best gear available but knowing you are twelve hours behind your quarry. Can you successfully find your targets while dealing with the hazards of the TQZ?
Three shuttles have landed in the Martian Quarantine Zone, under cover of a massive Martian sandstorm. Firewall is concerned and has dispatched you to investigate. You must fly in discreetly, equipped with the best gear available but knowing you are twelve hours behind your quarry. Can you successfully find your targets while dealing with the hazards of the TQZ?
Three shuttles have landed in the Martian Quarantine Zone, under cover of a massive Martian sandstorm. Firewall is concerned and has dispatched you to investigate. You must fly in discreetly, equipped with the best gear available but knowing you are twelve hours behind your quarry. Can you successfully find your targets while dealing with the hazards of the TQZ?