An unruly neighbor is causing trouble for the village of Deep Marsh. The Church of Light would like you to investigate and sort out the problem. No one expects you to return, but that's only half of it. Can you get to the bottom of things, before it spills out into the world? A Campaign Introductory Adventure for character levels 1-3.
An unruly neighbor is causing trouble for the village of Deep Marsh. The Church of Light would like you to investigate and sort out the problem. No one expects you to return, but that's only half of it. Can you get to the bottom of things, before it spills out into the world? A Campaign Introductory Adventure for character levels 1-3.
King Josef Calvarion I opens the new Hope Bridge across the river Knox, when the realm faces a crisis & needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character.
King Josef Calvarion I opens the new Hope Bridge across the river Knox, when the realm faces a crisis & needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character.
King Josef Calvarion I opens the new Hope Bridge across the river Knox, when the realm faces a crisis & needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character.
King Josef Calvarion I opens the new Hope Bridge across the river Knox, when the realm faces a crisis & needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character.
The savage humanoids are assembling, and the heroes must seek a relic to aid the defense of Calvaria. You will need to bring an existing 3rd-5th level KotD character, or use an advanced pre-generated character.
The savage humanoids are assembling, and the heroes must seek a relic to aid the defense of Calvaria. You will need to bring an existing 3rd-5th level KotD character, or use an advanced pre-generated character.
Knights of the Dragon #11 - 'The Wall of Protection'
Description:
The savage humanoids’ assaults are more frequent, and their chieftain must be confronted to end the siege. You will need to bring an existing 3rd-5th level KotD character, or use an advanced pre-generated character.
Knights of the Dragon #11 - 'The Wall of Protection'
Description:
The savage humanoids’ assaults are more frequent, and their chieftain must be confronted to end the siege. You will need to bring an existing 3rd-5th level KotD character, or use an advanced pre-generated character.