This is the final in the series of four modules originally played at Gen Con XIII (A1-A4). In this adventure the characters start off as captives of the slave lords. They have been stripped of their equipment and must find a way out using only their wits and courage. With a little luck and some clever play, the characters may be able to not only escape the island, but also defeat the slave lords in the process.
When genetically engineered monsters are stolen from Triton Enterprise’s New York research facility, the York Guard hires extra hands to check all the smuggler routes into the city. You’ve signed up to help track down the beast and neutralize it while capturing those responsible.
When genetically engineered monsters are stolen from Triton Enterprise’s New York research facility, the York Guard hires extra hands to check all the smuggler routes into the city. You’ve signed up to help track down the beast and neutralize it while capturing those responsible.
When genetically engineered monsters are stolen from Triton Enterprise’s New York research facility, the York Guard hires extra hands to check all the smuggler routes into the city. You’ve signed up to help track down the beast and neutralize it while capturing those responsible.
Trapped in the dungeons of the Slave Lords! You, the hardy adventurers must find a way out, with only your wits and courage to help you. But can you do it before everything is destroyed by the dreaded Earth Dragon? Is this your final adventure, or will you survive to tell the tale?
The Thieving Prince of Halag has a task for you, his 'subjects.' His druid servant Maluk was scouting a Sascrian caravan with a small group of guards. As they watched the caravan, they were attacked by Sascrian witch hunters, and Maluk was captured. Rescue Maluk, and your Prince will be pleased. This adventure is set in the Dark Golden Age campaign setting. 5th level characters are provided.
A Day off is given to finish boon quests or start them, also availible are Xedar Favors. This slot is for small type delivery, payments for specialty items. The quests are single or may be linked(largely depends on the number of players). There are boonmasters in the encampment as well as a couple of long standing non-valarians.
Set out to make your mark in a pristine world! Develop your character through encounters and events exploring the lands of Nitaja. The DD system uses Dice with variable sides representing the characters’ abilities. Their characteristics and performance ebb and wane as the sides of the dice are modified to dynamically represent their fatigue, preparation, and development.
Tell a tale of planetary drama as a group of heroes or villains attempting to defend or conquer a world through infiltration, subterfuge, epic space battles, and tactical group warfare. You take on the role of either the human and allied alien defenders of the world or the Vaylen, parasitic aliens that take over brains, and their supporters. Use mechanics, clever thinking, tactics, and good roleplaying to win.
You and your friends have anticipated this camping trip for a long time. It is a time to rest, find solace in your companions, and escape the dreaded yet unremembered nightmares. You hope to banish the vague sense of unease, that sense of loss, which has disturbed you for so long. Surely nothing horrific could happen here in the dark forest near the lake beneath the bright night sky. An immersive event with lights + sound.