You must complete at least one qualifier and score sufficient points to get pulled into the final on Friday night. Bring your dice and a character. 3.75 million xp, ability scores 87 points spread as you like within racial limits. 3000XP for magical items. Characters may only be created using official books. Banned books include: Psionics, Skills & Powers, Player Options, Combat Tactics & Dark Sun.
You must complete at least one qualifier and score sufficient points to get pulled into the final on Friday night. Bring your dice and a character. 3.75 million xp, ability scores 87 points spread as you like within racial limits. 3000XP for magical items. Characters may only be created using official books. Banned books include: Psionics, Skills & Powers, Player Options, Combat Tactics & Dark Sun.
You must complete at least one qualifier and score sufficient points to get pulled into the final on Friday night. Bring your dice and a character. 3.75 million xp, ability scores 87 points spread as you like within racial limits. 3000XP for magical items. Characters may only be created using official books. Banned books include: Psionics, Skills & Powers, Player Options, Combat Tactics & Dark Sun.
Welcome to Ceres; a hive of scum and villainy. Just the place for a wanabe crew of space pirates to test its metal and make a name for itself. There’s plenty of fat ships out there for the taking - if you can survive the competition. Come play with the creator.
The railroads run along America's great ley lines, and only the Hobomancers can keep them clean of evil and preserve the nation's soul. Word on the rails is that there's something uncanny killing folks in Stubenville. Time to hop a train and put a stop to it.
King Danny Ringo stumbled into the hobo jungle last night, only a shell of the man he used to be. Whatever did this to him just ain’t right, and it’s gonna to take a Hobomancer, or maybe a couple of ‘em, to put things on the right road again.
They call you a dirty bum, a shiftless layabout, a drifter. What they don’t know is that you are a 20th century shaman, a hobomancer, riding the rails to protect America against threats from beyond time and space. Now you’ve got wind of some strange goings on in Kansas that need your immediate attention. Pack your bindle and hop a train bound for adventure!
You have been summoned by the Thieves Guild of Haven. They offer their protection and support in exchange of a 'small' favor. There is something they need and you and your friends must acquire it for them. It won't be easy, but the reward is great. Play as a dwarf, Half Elf, Orc, Hobbit or even Centaur. You play as a band of rogues in search of what-else.....treasure. Anyone can be a fighter...the crafty ones are sneakier. Rules will be taught.
Horror isn't about body counts, volumes of blood or teens being slaughtered. True horror is when the hair on the nape of your neck stands on end, a chill runs down your spine and your skin crawls. If that's what you want, here is where to get it. Role playing stressed. Dice rolling not. This game is run in a semi-LARP style, so don't expect to sit around the table!