As gatecrashers based out of Portal, your job is to go new places, see exciting new things, and occasionally even make money doing it. When word comes down that Crisis, a distant research station run by the Planetary Consortium, has failed to check in but for a brief final message, you are asked to jump through the gate and find out why. The final transmission intercepted contained only the three words 'The dark comes.'
A member of the Fellowship is arrested for murder in Paris, and the characters are sent to investigate the circumstances. Is the case as open-and-shut as it appears, or is there more going on than meets the eye? An adventure designed for low-level (level 1-5) characters set in the Fellowship of the White Star setting of Earth, 1908.
After the zombie plague of 2112, the only safe place left for humanity is Genesis Station, orbiting high above the ruins of Earth. A few espers, cyborgs and replicates escaped the worst of the plague, but can they escape from the wastelands and reach Genesis Station before a horde of zombie bikers and psychotic espers destroy their last chance to reach orbit?
Tales of the exploits of our meddling kids have traveled far. A strange traveler now asks for their help. Sure, no problem. What could possibly go wrong? This game is being run one-camera-larp style, role playing stressed with emphasis on humor.
Tales of the exploits of our meddling kids have traveled far. A strange traveler now asks for their help. Sure, no problem. What could possibly go wrong? This game is being run one-camera-larp style, role playing stressed with emphasis on humor.
Tales of the exploits of our meddling kids have traveled far. A strange traveler now asks for their help. Sure, no problem. What could possibly go wrong? This game is being run one-camera-larp style, role playing stressed with emphasis on humor.
The Vault has remained a secret maximum security prison for the Earth's most powerful Super Villains for fifty years, but when a crippling explosion threatens to bring down the protective shields keeping the inmates at bay, the U.S. government puts out a call to trusted Super Heroes to help keep the villains from escaping.
The Vault has remained a secret maximum security prison for the Earth's most powerful Super Villains for fifty years, but when a crippling explosion threatens to bring down the protective shields keeping the inmates at bay, the U.S. government puts out a call to trusted Super Heroes to help keep the villains from escaping.
The Vault has remained a secret maximum security prison for the Earth's most powerful Super Villains for fifty years, but when a crippling explosion threatens to bring down the protective shields keeping the inmates at bay, the U.S. government puts out a call to trusted Super Heroes to help keep the villains from escaping.
A tattered old scroll goes missing, and everyone is too busy to track it down. When you do, it’s clear that not the scroll, but rather the ancient ruins it described, is the real goal. Can you reach the heart of the matter, before the enemy does? A Campaign Introductory Adventure for character levels 1-3.