Round 1 of 2 (Low/Mid; two-round module) A death in the Scorpion lands brings to light questions of the Empire’s future… Required prerequisite for Emperor’s Favor Part Two.
Round 1 of 2 (Low/Mid; two-round module) A death in the Scorpion lands brings to light questions of the Empire’s future… Required prerequisite for Emperor’s Favor Part Two.
Round 1 of 2 (Low/Mid; two-round module) A death in the Scorpion lands brings to light questions of the Empire’s future… Required prerequisite for Emperor’s Favor Part Two.
Round 2 of 2 (Low/Mid; two-round module) A death in the Scorpion lands brings to light questions of the Empire’s future… You must have played Emperor’s Favor Part One.
Round 2 of 2 (Low/Mid; two-round module) A death in the Scorpion lands brings to light questions of the Empire’s future… You must have played Emperor’s Favor Part One.
Round 2 of 2 (Low/Mid; two-round module) A death in the Scorpion lands brings to light questions of the Empire’s future… You must have played Emperor’s Favor Part One.
Round 2 of 2 (Low/Mid; two-round module) A death in the Scorpion lands brings to light questions of the Empire’s future… You must have played Emperor’s Favor Part One.
As gatecrashers based out of Portal, your job is to go new places, see exciting new things, and occasionally even make money doing it. When word comes down that Crisis, a distant research station run by the Planetary Consortium, has failed to check in but for a brief final message, you are asked to jump through the gate and find out why. The final transmission intercepted contained only the three words 'The dark comes.'
As gatecrashers based out of Portal, your job is to go new places, see exciting new things, and occasionally even make money doing it. When word comes down that Crisis, a distant research station run by the Planetary Consortium, has failed to check in but for a brief final message, you are asked to jump through the gate and find out why. The final transmission intercepted contained only the three words 'The dark comes.'
As gatecrashers based out of Portal, your job is to go new places, see exciting new things, and build your rep while doing it. When word comes down that Crisis, a distant research station run by the Planetary Consortium, has failed to check in but for a brief final message, you are asked to jump through the gate and find out why. The final transmission intercepted contained only the three words 'The dark comes.'