The crew of the Spirit of St George have stoked the phlogistonic boiler and are ready to break the record for trans-Atlantic airship travel. But with a rival airship company on their heels and a missing passenger, they soon discover that blimpin' ain't easy. A Steampunk adventure.
You are undead but that hasn't stopped your thirst for not only blood but adventure. This job, however, may be too much even for you. Someone has hired you and others to crack into the trading house of Ireland data center. Goal? Ruin the economy of Ireland. Start a nationwide riot. Security? Impressive. Danger? Plenty. Pay? Unimaginable. When do we start? This event is associated with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
Assets in occupied China have brought in reports of a Japanese base that is nearing completion. Decoded messages indicate that this is a weapons laboratory, but not what two bridge-like structures, that seemingly don’t connect to anything, are intended for. The facility is outside bomber range, and that’s where your team comes in. Find out what’s going on, and if needed, knock out that weapon before it comes on line.
This is not the first time Allied Command has sent your team on a dangerous mission under mysterious circumstances, but hopefully it will be the last. Never mind the Russians have Berlin bottled up, and it's only a matter of time before the Germans surrender. Your team is being sent on a wild goose hunt for some Nazi super weapon Command doesn't want the Germans to use or the Soviets to get their hands on.
You know the exact date life on your variation will end. Nothing on your world can save it. But you're not bound to your world. Can you infiltrate an alternate Earth that was invaded by aliens and steal their advanced technology? You'll be heroes, if you return. Walk the Nearside. Discover its secrets. Find power in madness.
You know the exact date life on your variation will end. Nothing on your world can save it. But you're not bound to your world. Can you infiltrate an alternate Earth that was invaded by aliens and steal their advanced technology? You'll be heroes, if you return. Walk the Nearside. Discover its secrets. Find power in madness.
You know the exact date life on your variation will end. Nothing on your world can save it. But you're not bound to your world. Can you infiltrate an alternate Earth that was invaded by aliens and steal their advanced technology? You'll be heroes, if you return. Walk the Nearside. Discover its secrets. Find power in madness.
In 2002, something happened, something significant. Your life jumped the tracks and you’ve been searching for the truth ever since. Now you’re finally going to get some answers, but you’ll have to travel further than you ever thought possible. Sometimes, there really is no place like home. Walk the Nearside. Discover its secrets. Find power in madness.
In 2002, something happened, something significant. Your life jumped the tracks and you’ve been searching for the truth ever since. Now you’re finally going to get some answers, but you’ll have to travel further than you ever thought possible. Sometimes, there really is no place like home. Walk the Nearside. Discover its secrets. Find power in madness.
In 2002, something happened, something significant. Your life jumped the tracks and you’ve been searching for the truth ever since. Now you’re finally going to get some answers, but you’ll have to travel further than you ever thought possible. Sometimes, there really is no place like home. Walk the Nearside. Discover its secrets. Find power in madness.