When a train full of infected zombies hit town a town struggles to survive. Who will you draw as a character? What happens if they go down, you get another! Till the town runs out of humans...
A zombie bio-weapon plague is loose in the city - and it's infected the superheroes who tried to stop it. Only you and your fellow test subjects have a chance to save the day!
(Level 12) After traveling across Golarion to find a devious assassin, you find yourself on the red planet Akiton, where you will face alien beasts before a cheering crowd and race across the skies in wondrous airships, all to save the Pathfinder Society from a terrible fate. (Note: You must have a Chronicle for Eyes of the 10, Part I and Part II to play in this event.)
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?