Then: Sam and Dean retire as Hunters. Now: They've started a school for Hunters. You students will be graded Pass/Fail; pass you live, fail . . . Role playing emphasized, mechanics light.
Description:
Supernatural Hunters don't get to retire. Leave it to Sam and Dean to break that rule too; they retired but the story doesn't end. They started a school for would-be hunters. Will this be the beginning of a golden age for Hunters, or will it be yet another sad story in the war of humans versus Supernaturals? It's final exam time for the first graduating class of Sam and Dean's Supernatural Training School. You, the first graduating class, have no idea what your exam will be: vampires, werewolves or even Jefferson starships. You do know two things: 1. It won't be an essay test. 2. You will be graded Pass/Fail; pass you live, fail and well ... you get the point. Role playing emphasized, mechanics light.
The Mair family seems to be making a push out the Brossard family. Unfortunately for them, we still owe ol' Malcolm Brossard. What we need is a BattleMech, we have a LoaderMech. Time to get to work.
A group of Native American teens summon an entity to take revenge for past grievances over the centuries but quickly lose control of it and the LOST ONES may be the city's only hope.
The LOST ONES make a shocking discovery; another group of parahuman teens from their time period here in the present. But these kids have criminal pasts.Both are targets of a future obsessed CEO.
Tour of Darkness: New Years with the Aussies rocked, but the arrival of fresh socks and batteries means one thing - we're going back into the Nam Triangle and it's going to get messy
Tour of Darkness: New Years with the Aussies rocked, but the arrival of fresh socks and batteries means one thing - we're going back into the Nam Triangle and it's going to get messy
The merchant’s awaited belongings have been lost with the ship. He is willing to pay any price. Treasure, strange happenings - all common faire?
Description:
A recent storm sank a boat. A troubled port is on edge. A personal treasure is lost not far from Coral Reef Isle. The merchant’s awaited belongings have been lost with the ship. He is willing to pay any price. Surrounded by rumors and fearful sailors you find the port of Crizmoore in a dark state of affairs. Are all these strange happenings only coincidence? Will you take this seemingly easy mission?
The merchant’s awaited belongings have been lost with the ship. He is willing to pay any price. Treasure, strange happenings - all common faire?
Description:
A recent storm sank a boat. A troubled port is on edge. A personal treasure is lost not far from Coral Reef Isle. The merchant’s awaited belongings have been lost with the ship. He is willing to pay any price. Surrounded by rumors and fearful sailors you find the port of Crizmoore in a dark state of affairs. Are all these strange happenings only coincidence? Will you take this seemingly easy mission?