Savage Saturday Night: Sticks & Stones - Maas Needs Women!
Summary:
Young women from your clan have disappeared shortly before each of the last three full moons. Now that the next full moon is approaching, you must protect your women and get to the bottom of this!
Description:
Young women from your clan have disappeared shortly before each of the last three full moons. Now that the next full moon is approaching, your group must protect your women, find out who is behind this, and stop them for good! A light-hearted prehistoric roleplaying game using the Savage Worlds Deluxe rules in the Sticks & Stones setting. This game is part of Savage Saturday Night, sponsored by Pinnacle Entertainment Group.
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.
Ancient evil stirs in the DarkWood, threatening all of Lakates. The verdent woods have a dark and twisted underbelly - and you're expected to root it out? It's the wrong day to quit chewing blackroot.
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey.
Ancient evil stirs in the DarkWood, threatening all of Lakates. The verdent woods have a dark and twisted underbelly - and you're expected to root it out? It's the wrong day to quit chewing blackroot.
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey.
Ancient evil stirs in the DarkWood, threatening all of Lakates. The verdent woods have a dark and twisted underbelly - and you're expected to root it out? It's the wrong day to quit chewing blackroot.
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey.
Ancient evil stirs in the DarkWood, threatening all of Lakates. The verdent woods have a dark and twisted underbelly - and you're expected to root it out? It's the wrong day to quit chewing blackroot.
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey.
Ancient evil stirs in the DarkWood, threatening all of Lakates. The verdent woods have a dark and twisted underbelly - and you're expected to root it out? It's the wrong day to quit chewing blackroot.
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey.
Ancient evil stirs in the DarkWood, threatening all of Lakates. The verdent woods have a dark and twisted underbelly - and you're expected to root it out? It's the wrong day to quit chewing blackroot.
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey.
Ancient evil stirs in the DarkWood, threatening all of Lakates. The verdent woods have a dark and twisted underbelly - and you're expected to root it out? It's the wrong day to quit chewing blackroot.
Description:
ElfWood is a fantasy world where the Vyrdon (forest elf) culture is dominant. The races are a little unusual for a fantasy game and include 4 Elven variants, 3 human tribes, ratlings, bison-men, dwarf-like Dwargs and "evil fairy"-like Drey.
The group assembles to piece together an ancient artifact so magic does not escape the world. 1st of 4. Not necessary to have played before. Characters provided or created to use in event.