The humanoid hordes are on the march, and your outpost is in their path. Your cunning, bravery, and skill are the only things standing between the horde
and thousands of innocent lives. GM Melissa Maurer.
The great war rages all about. Two Fae N'd'Lienne and two GyrKennen have been cut off behind the Sayai's line. Wounded and unfamiliar with the tenitory,
their best chances for survival rest on a castaway Phrynne with whom they con barely communicate. Every decision, including the one to trust, could be their
last. Experienced rolepiayers preferred. See booth #1257 for ticket availability (tickets only available at the booth). Sponsor: IAN Press, Ltd.
The great war rages all about. Two Fae N'd'Lienne and two GyrKennen have been cut off behind the Sayai's line. Wounded and unfamiliar with the territory,
their best chances for survival rest on a castaway Phrynne with whom they can barely communicate. Every decision, including the one to trust, could be their
last. Experienced rolepiayers preferred. See booth #1257 for ticket availability (tickets only available at the booth). Sponsor: IAN Press, Ltd.
The great war rages all about. Two Foe N'd'Lienne and two GyrKennen hove been cut off behind the Soyai's line. Wounded and unfamiliar with the territory,
their best chances for survival rest on a castaway Phrynne with whom they can barely communicate. Every decision, including the one to trust, could be their
last. Experienced roleplayers preferred. See booth #1257 for ticket availability (tickets only available at the booth). Sponsor: IAN Press, Ltd.
The great war rages all about. Two Fae N'd'Lienne and two GyrKennen have been cut off behind the Sayoi's line. Wounded and unfamiliar with the territory,
their best chances for survival rest on o castaway Phrynne with whom they can barely communicate. Every decision, including the one to trust, could be their
last. Experienced roleplayers preferred. See booth #1257 for ticket availability (tickets only available at the booth). Sponsor: IAN Press, Ltd.
A foreign land, strange people, strange customs and even stranger artifacts. The Museum of Trinkets and Treasures will pay your expenses. 1920's Pulp-
fiction, roleplaying stressed. GM Donald Prust.
A foreign land, strange people, strange customs and even stranger artifacts. The Museum of Trinkets and Treasures will pay your expenses. 1920's Pulp-
Fiction, roleplaying stressed. GM Donald Prust.
What is adventure but a moss of tasty protagonists cured in a billion herbs and spices. Partake in a story of slowroasted heroes ond fermented damsels in
intestinal distress. Roleplaying required, wanton destructiveness encouraged, and recipes furnished. GM Gregory Nagler.
What is adventure but a mass of tasty protagonists cured in a billion herbs and spices. Partake in a story of slowroasted heroes and fermented damsels in
intestinal distress. Roleplaying required, wanton destructiveness encouraged, and recipes furnished. GM Gregory Nagler. (this time is changed from the pre-
reg)