The Delmarians are back for more lies & treachery. This time members of the Royal Family and staff are dropping like flies! Fun and killing inlhe land of Delmar!
Few inmates leave the Cobalt High Society detention center alive. Discovering secret information vital to the rebellion,gives you the incentive. Can the other inmates be trusted?
What is really necessary to design when creating your world—and what’s not? We’ll look at geography, economics, politics, religion, history, magic, legends...and more.
Choose your favorite Eternal Champion. Judge will provide stats for all of them. Prepare to defend the Multiverse from the coming of Azathoth! Be careful or YOU may be the MAIN COURSE!
Northern Indiana, December 24, 1889. Oliver Larch vanishes from the center of a snow covered field. How? Why? The Time Corps wants to know, the Spook Patrol gets to find out.
A discussion of what are reasonable traps— small mechanical ones. Learn how your PC thieves can roleplay their way through a trap rather than roll play, for added fun.
Your party,characters provided, must traverse the under-realm where chaos rules & stop Silvia-High seer of Black Magic. I guarantee you’ll enjoy this roleplay intro to Dragon Quest. 16 and over.
Spelljamming comes to the world of ElvenWoods and the Elven superheroes must solve the riddle of the invasion before their world dies. Pre-Crisis DC heroes modified for AD&D puzzle solving.