That’s what the sign said! But in the Guild contract we found that the Princess is a fancy doll. A doll that was dragged to the sewer by some beast! If only Guild wasn’t sticky about failing!
A mythical monster stalks the King while he slumbers. You must enter the plain of dreams & destroy the sorcerer before the King sleeps for all eternity! Levels 14-18. BYOC.
Hands-on experience in creating non-player characters who possess as much personality as your PCs. An NPC is a GM’s best friend and tool, learn how to design characters who write the adventure.
Draagekriekian youths on the verge of adulthood are tested on a wilderness journey. It is rigorouss but seldom fatal. Something is terribly wrong & this years group must face extermination!
The River Alphir is the lifeblood of the Western lands. The water level has fallen & what flows is foul & pestilent. Find the source of the River and its corruption. Challenging, Lovecraftion, adv.
Join the “monsters of rock” as your band’s van breaks down on the way home from a gig-way out in the country. There’s only one creepy, old house in sight-so just tell ’em Boris sent you!
Ken Rolston discusses rules variants and modifications for Warhammer Fantasy Roleplay. Suggestions and inspirations from experienced campaigners are eagerly solicited
Conducted by Frank Chadwick and Lester Smith. A discussion of the SPACE: 1889 roleplaying game, with coverage of its miniature rules, figures and interesting tidbits of upcoming products.
Become the crew of the spelljammer Venture as you explore strange new worlds, seek out new life and boldly go where no halfling has gone before! Role-playing and problem solving stressed!