Having arrived by underground tubeway car to Queen Nayari’s lost capital city of Purdanim you must now make your way through the maze of streets and into Nayari’s tomb to recover the magic box.
The Children of the village of Ruskin are vanishing. Who or what is slaying them in the dead of night? Can you even save yourselves? AD&D 1st. ed. rules only.
Dark faeries are on the prowl, causing mischief throughout the Dominion. How will the covenant stop this mad rampage? Only clear heads and stable grogs can bring the covenant through this mess.
The dead are rising throughout the world. Can the Protectors stop this Zombie plague and find out what caused it before the dead outnumber the living. Role-playing emphasized.
Can the 50 retainers of Lord Chu discover what has happened to him? Can you learn where he has gone? Take part in this unique mass rpg event that uses slides and sound in a tour through Kara-Tur.
Your covenant’s council has elected you to check on Old Fraemon, an elderly recluse wizard. Should he have finally passed on, you are to claim his library for your covenant.
Terran Empire operatives make a routine planet fall to investigate reports of a psionic item. However all is not as it seems. Players must solve a mystery as they attempt to survive.
Wanted, several adventurers familiar with the criminal element. To eliminate a grave threat to the city of Port Misk. Maximum danger, maximum reward. Skills at stealth and deception vital.