Lou and I are interested in the invisible decisions that go into Role-Playing, and the thin daggers edge between success and failure in a campaign. Come let us infect you with our ideas.
In this hands-on workshop participants will design a castle complete with inhabitants, guards, traps and treasures. A practical application of castle design.
What is really necessary to design when creating your world—and what’s not? We’ll look at geography, economics, politics, religion, history, magic, legends...and more.
A discussion of what are reasonable traps— small mechanical ones. Learn how your PC thieves can roleplay their way through a trap rather than roll play, for added fun.
This seminar covers the necessary elements of setting up and running good RP campaigns: world design, choosing rules, keeping records, creating consistent storylines from adventures.
Roger Moore, Dale Donovan, and Barbara Young discuss the past, present and future of DRAGON magazine & DUNGEON Adventures and tell you how you can get published and gain fame and fortune.