Ken Rolston discusses rules variants and modifications for Warhammer Fantasy Roleplay. Suggestions and inspirations from experienced campaigners are eagerly solicited
Conducted by Frank Chadwick and Lester Smith. A discussion of the SPACE: 1889 roleplaying game, with coverage of its miniature rules, figures and interesting tidbits of upcoming products.
Become the crew of the spelljammer Venture as you explore strange new worlds, seek out new life and boldly go where no halfling has gone before! Role-playing and problem solving stressed!
Yes, and more! Included free of charge, buzzsaws, Ginsu Knives, fuzzydice, Photon Torpedoes on a yellow Yugo, Blue Meanies—and that’s not all... We’d love to tell you more but we have no r.
You have recovered the first 2 rings on your quest for 12. The first two were easy. A beholer and an evil Wizard controlling undead. Now it’s hard, as you fight on a magic poor world. 8 Char,Level 6-10
The Wizard Sylvas Elventree needs a few good people to fetch the Shadowbane, so his God of neutrality can restore the balance. He’d do it himself, those pesky evil Gods won’t let him.
Ghost of a long buried past. A test of loyalty to those unseen. Through the forest of Greyburrow you find what you sought to forget, yet you must face it once more.
The opening of the water festival honoring the Badiyah family is marred by disappearances and other, more foul disturbances. An arabesque, role-playing problem-solving tournament.