Northern Indiana, December 24, 1889. Oliver Larch vanishes from the center of a snow covered field. How? Why? The Time Corps wants to know, the Spook Patrol gets to find out.
A discussion of what are reasonable traps— small mechanical ones. Learn how your PC thieves can roleplay their way through a trap rather than roll play, for added fun.
Your party,characters provided, must traverse the under-realm where chaos rules & stop Silvia-High seer of Black Magic. I guarantee you’ll enjoy this roleplay intro to Dragon Quest. 16 and over.
Spelljamming comes to the world of ElvenWoods and the Elven superheroes must solve the riddle of the invasion before their world dies. Pre-Crisis DC heroes modified for AD&D puzzle solving.
When reports of a mysterious aura around the great geyser known as the Time Keeper, begin to surface. The Element Masters are called in to investigate. A new scenario sponsored by the EVPA. Open to all.
For all those who played in Harper Sword, The epic continues as the party finally returns to their homeland. In this adventure Duncon attempts to regain his home & his rightful Title as Fifth Earl
This seminar covers the necessary elements of setting up and running good RP campaigns: world design, choosing rules, keeping records, creating consistent storylines from adventures.