You would think by now the King would have learned his lesson, but here he is holding another party. Quick wit and a sense of humor are all you need to bring.
Trade has been stopped on the King’s Highway. The greatest heroes in the Land are sent to deal with ... Kobolds? Very challenging no M’s above 3L BYOC 10L+ N-LG for DM approval AD&D game both editions.
Duncan has regained his title and now must take his place among the nobility. But court is filled with rumors and shady dealings. The Harper Saga continues in this sequel to Duncan’s Return.
Screams in the night. Dogs howl. Doors slam. Fog closes in. Death stalks the night. Will you catch the riddling killer or be the next victim? Bring magnifying spells and sharp wits for rippin fun!
When the Tyrants of Towertief fled southward, they discovered that they were being tracked by their dwarven foes. Now they have been captured and the dwarves have come up with a unique punishment.
Rules will be taught: Learn how to play this versatile RPG (using the basic & magic sets). It’s a snowy evening & you seek shelter in a remote keep. Don’t worry, we’re all just family.
Rules will be taught: Learn how to play this time traveling RPG. Place: Vienna. Year: 1879. Or is it Moscow, 1924? Rome, 325? With Timemaster, you are never quite certain. Come find out.
20 years ago Darkforce destroyed the monastery of the Order of Celestial Enlightenment. Now your masters have ordered you to reopen it, with a mage’s aid. Survive & fathom the flame’s secret.