DC HeroClix King of the Hill. Requires purchase of two DC HeroClix Booster Packs. The two players with the most wins advance to King of the Hill Finals on Sunday. Events launch as 4 person tables fill through out the day.
DC HeroClix King of the Hill. Requires purchase of two DC HeroClix Booster Packs. The two players with the most wins advance to King of the Hill Finals on Sunday. Events launch as 4 person tables fill through out the day.
DC HeroClix King of the Hill. Requires purchase of two DC HeroClix Booster Packs. The two players with the most wins advance to King of the Hill Finals on Sunday. Events launch as 4 person tables fill through out the day.
This is a very simple training scenario for Squadron Strike, with small ships with single weapons mounted forward. The players each play a pair of TIE fighters trying to kill X-wings. If you lose both your fighters, we'll hand you two more in a neutral corner to come back for more. Scenario ends when the Imperial Justice has been meted out to the Rebel Scum. Last year, the X-wings lasted 28 turns and killed 17 TIE fighters.
This is a very simple training scenario for Squadron Strike, with small ships with single weapons mounted forward. The players each play a pair of TIE fighters trying to kill X-wings. If you lose both your fighters, we'll hand you two more in a neutral corner to come back for more. Scenario ends when the Imperial Justice has been meted out to the Rebel Scum. Last year, the X-wings lasted 28 turns and killed 17 TIE fighters.
This is a very simple training scenario for Squadron Strike, with small ships with single weapons mounted forward. The players each play a pair of TIE fighters trying to kill X-wings. If you lose both your fighters, we'll hand you two more in a neutral corner to come back for more. Scenario ends when the Imperial Justice has been meted out to the Rebel Scum. Last year, the X-wings lasted 28 turns and killed 17 TIE fighters.
With Jimbo and Ned's Truck-U-Vee finally destroyed, what's left for the citizens of South Park to do but trash each other's cars? Come on out and duel in the streets of South Park!
The goal of a team battle is to support a great cause. A Team Battle event requires each player brings their best single detachment or crew and does not have to follow an Axis vs. Allies format. Team battles last for 2 hours The Team that has secured the most objectives and/or eliminated more members of the opposing team in 90 minutes of play is the winning team. “Proxies” and “Counts-As” models must be clearly noted before play begins.