War Rocket: Rocket Graveyard – bring your own fleet
Description:
A powerful alien artifact has been detected in a debris-filled rocket graveyard. Recover the talisman of the ancient ones and escape to your home world. Be the first to play the new multi-player scenario from Hydra. Players should bring their own War Rocket fleet or borrow one from the Hydra team. Bring a 200-point fleet from any one faction with no more than 2/3 of one Rocket Class and up to 1/2 of your rockets customized.
War Rocket: Rocket Graveyard – bring your own fleet
Description:
A powerful alien artifact has been detected in a debris-filled rocket graveyard. Recover the talisman of the ancient ones and escape to your home world. Be the first to play the new multi-player scenario from Hydra. Players should bring their own War Rocket fleet or borrow one from the Hydra team. Bring a 200-point fleet from any one faction with no more than 2/3 of one Rocket Class and up to 1/2 of your rockets customized.
War Rocket: Rocket Graveyard – bring your own fleet
Description:
A powerful alien artifact has been detected in a debris-filled rocket graveyard. Recover the talisman of the ancient ones and escape to your home world. Be the first to play the new multi-player scenario from Hydra. Players should bring their own War Rocket fleet or borrow one from the Hydra team. Bring a 200-point fleet from any one faction with no more than 2/3 of one Rocket Class and up to 1/2 of your rockets customized.
The invasion forces have landed and encountered the defenders’ main line of resistance along a riverbank. Both sides are fresh and eager to engage. Can the defenders keep them at bay, or will the assault lances of the invaders punch through them and roll on to seize the capital? You can play one, many or all of the battles. You don’t need to have played in any of the previous or later battles.
The invaders are sending a flanking force in an attempt to encircle the defenders. Stretched thin, the planet’s defenders have scrounged up a screening force to hold off the flankers and allow the main body to withdraw in good order. The dense wilderness forest & gullies host this terrible struggle. You can play one, many or all of the battles. You don’t need to have played in any of the previous or later battles.
A cat and mouse game plays out in the badland’s canyons. The invaders must clear this area in order to move on the capital. But the defenders’ tenaciousness and knowledge of the canyons allows them to lay ambush after ambush, keeping the invaders constantly on their guard and moving slowly. You can play one, many or all of the battles. You don’t need to have played in any of the previous or later battles.
The final showdown as the invading forces enter the capital and savage urban combat ensues. The grind of the long campaign weighs heavily on both sides, yet the weary combatants continue to slug it out in the streets. No more reserves, no more fallback positions, the war will be decided here…now. You can play one, many or all of the battles. You don’t need to have played in any of the previous or later battles.
In the deserts of Aegyptus, water is more precious than gold. A Harbinger of Horus and his brave Heru warriors must defend their water supply against an attack by their bitter rivals, the Typhon and their Harbinger of Set. Come learn how to play WarGods of Aegyptus.
The dark forces of the Eater of the Dead threaten the Aegyptian Necropolis – the Anubi, the jackal-headed Guardians of the Dead, must defend their burial ground at all costs. Come learn how to play WarGods of Aegyptus.