Do you have what it takes to tear down the wall? Or will you defend it to the last man? You decide! Bring a 35 point army for a fast-paced scenario. Structure rules for the wall.
Do you have what it takes to tear down the wall? Or will you defend it to the last man? You decide! Bring a 35 point army for a fast-paced scenario. Structure rules for the wall.
Do you have what it takes to tear down the wall? Or will you defend it to the last man? You decide! Bring a 35 point army for a fast-paced scenario. Structure rules for the wall.
Do you have what it takes to tear down the wall? Or will you defend it to the last man? You decide! Bring a 35 point army for a fast-paced scenario. Structure rules for the wall.
The second Star League never failed and the Word of Blake has given the Inner Sphere a gift, the genocide of the Clans. The Word has found a Bear command group and sets a trap to behead their leaders.
Description:
The second Star League never failed and the Word of Blake has given the Inner Sphere a great gift, the genocide of the Clans. Starting with the invading clans the Word has launched a campaign against the mighty Ghost Bears. Employing deceitful tactics the Word has isolated a Bear command group and now sets a trap to behead their leaders. This is a Battletech scenario set in an Alternate Universe. The only thing that has changed is the setting. Standard rules out of Total Warfare and Tactical Operations will be used along with the Miniature Rules out of Strategic Operations.
The Word of Blake is waging genocide against the Clans, Wolf in Exile being first. But the Wolf Clan is not without its allies. Famed mercenaries, the Kell Hounds, stand with their Wolf allies.
Description:
The year is 3070 and the Word of Blake is waging genocide against the Clans. Clan Wolf in Exile is first in their crosshairs. The Wolf Clan is not without its allies though. Famed mercenaries, the Kell Hounds, stand with their Wolf Clan allies to defend Arc Royal together. This is a Battletech scenario set in an Alternate Universe. The only thing that has changed is the setting. Standard rules out of Total Warfare and Tactical Operations will be used along with the Miniature Rules out of Strategic Operations.
The planetary magistrate has cutoff your water supply for your region. All of your pleas to the proper channels have failed. The crops are dying and your babies are crying. 3D miniature rules.
Thirsty Times Call for Desperate Measures Quickstrike
Summary:
This is the Quickstrike version of the Saturday 10am to 2pm event under Classic Battletech, Total Warfare rules. Map will be played using miniature rules.
Secure the most Treasure Glyphs to win!Players bring a pre-drafted 500 point army, no Marvel. Army size is limited to 16 hexes.
Description:
Secure the most Treasure Glyphs to win! 4 round swiss with one game final, if necessary. Players bring a pre-drafted 500 point army, no Marvel. Army size is limited to 16 hexes. Tournament is played in one hour rounds. Prizes will be awarded.