An Imperial exterminatus fleet approaches the homeworld of the alien Hexites. To protect the last of their population, the Hexites assemble their fleet for one final battle.
Description:
In the final battle of the Imperial campaign against the alien Hexites, an Imperial exterminatus fleet approaches the Hexite homeworld. To protect the last of their population, the Hexites assemble their fleet and prepare desperate defenses for one final battle. Will the dreaded imperial navy destroy the last of the xenos race? Or will the Hexites fend off the mighty Empire long enough to send much of their population away to safety in the far reaches of space? Learn to play this great starship combat game with beautifully painted ships.
Long range scanners detect a hulk with unique energy signatures drifting inside the Akris Rift. As fleets from four starfaring races scramble to claim the unique prize, a monumental battle unfolds.
Description:
Further scans reveal that the hulk uses energy sources unknown to the empires bordering the Akris rift. Warfleets from four starfaring races scramble to claim the hulk and its unique technology. As the four fleets arrive at the hulk, a monumental battle unfolds. Learn to play this great generic starship combat game with beautifully painted ships from several manufacturers.
Steiner, Liao, & Kurita all have forces planetside. Steiner has found lost tech. Fight your way in, jump the walls, or ride the monorail - you must keep them from leaving the spaceport with it.
Description:
Three houses (Steiner, Liao, & Kurita) have forces planetside searching for the rumored lost tech. Steiner found it first. Your mission, should you accept it, is to either defend the spaceport or attack it to stop the dropships from leaving with the lost tech. Larger city terrain table complete with monorail and spaceport with mech scale Union, Overlord, and Aurora ships.
Steiner, Liao, & Kurita all have forces planetside. Steiner has found lost tech. Fight your way in, jump the walls, or ride the monorail - you must keep them from leaving the spaceport with it.
Description:
Three houses (Steiner, Liao, & Kurita) have forces planetside searching for the rumored lost tech. Steiner found it first. Your mission should you accept it is to either defend the spaceport or attack it to stop the dropships from leaving with the lost tech. Larger city terrain table complete with monorail and spaceport with mech scale Union, Overlord, and Aurora ships.
Thriving city, industrial powerhouse…twisted wasteland of destruction. All could be Andian but only the last after the battle. CO vs CO in an urban hellscape.
Description:
Andian wasn't built in a day, but the same could not be said for its destruction. The once thriving city, the shining diamond of its planet, falls victim to the predations and callous destruction of war. Perhaps if some lofty ideal were at stake the suffering and destruction could be viewed with some semblance of understanding. But no such idealism is at work, rather the battle for Andian is about nothing more or less than crass mercenary desire as two companies of mercenaries battle each other amongst the once beautiful boulevards of Andian to settle, rumor indicates, a personal grudge.
Thriving city, industrial powerhouse…twisted wasteland of destruction. All could be Andian but only the last after the battle. CO vs CO in an urban hellscape.
Description:
Andian wasn't built in a day, but the same could not be said for its destruction. The once thriving city, the shining diamond of its planet, falls victim to the predations and callous destruction of war. Perhaps if some lofty ideal were at stake the suffering and destruction could be viewed with some semblance of understanding. But no such idealism is at work, rather the battle for Andian is about nothing more or less than crass mercenary desire as two companies of mercenaries battle each other amongst the once beautiful boulevards of Andian to settle, rumor indicates, a personal grudge.
The Atlas comes. If it arrives, the tide will turn. It must be stopped at all costs. But all is committed, what's left is a company of....you must be joking!
Description:
The battle of Falders Farm hangs in the balance, the desperate defenders of Sendar have managed to hold the attacking mercenary unit, Torak’s Corsairs, at bay so far. But news reaches them that the mercenaries have one more mech, damaged in the initial landing but now repaired, and hurrying towards the battle. An Atlas. The only thing between the Atlas and the battlefield is a narrow canyon and company of light mechs, all hangs in the balance.
4 round swiss style tournament. Players bring 2 pre-drafted 450 point Heroscape army, (no Marvel) army size is limited to 16 figures.
Description:
Open to all players, 28 positions. 4 round swiss style tournament. Players bring 2 pre-drafted 450 point Heroscape army, (no Marvel) army size is limited to 16 figures. Before each game, there will be a dice-off, done by the players. The winner of the dice-off chooses first army choice or second army choice. Whoever has first army choice may choose any of the four armies (either of their two or either of their opponent's two). The other player may then choose from any of the other three armies.
In 2777 the SLDF began the liberation of Terra. The 2e REP French Foreign Legion was tasked with securing Paris. Regrouping after a bad drop they engaged the Aramis troops at the foot of a landmark.
Description:
On 23 Jan 2777 the SLDF began the liberation of Terra with hopes of ending the Usurper’s reign. The elite 2nd Foreign Parachute Regiment (2e REP) French Foreign Legion of the 1st French Division was tasked with securing the city of Paris and link up with partisan fighters. Spirited air defenses scattered the drop across most of the city. The defending Aramis troops were in for a bloody fight at the foot of one of Paris’s most famous landmarks.
Teams bring a pre-drafted 500 point HeroScape army.
Description:
Open to all players, 28 teams / 56 players. 4 round Swiss with one game final, no Marvel. Each player can have no more than 50, more or less, points than their teammate. Teammates cannot have the same figures. Army size is limited to 16 figures. The tournament is played in 1 hour rounds. Prizes will be awarded. Purchase 1 ticket PER person!!