Players will learn the rules from the game’s creator Ian Douglass, play in an introduction battle, a narrative battle, and will have an opportunity to play pickup games.
Players will learn the rules from the game’s creator Ian Douglass, play in an introduction battle, a narrative battle, and will have an opportunity to play pickup games.
Players will learn the rules from the game’s creator Ian Douglass, play in an introduction battle, a narrative battle, and will have an opportunity to play pickup games.
Players bring a pre-drafted 330 point HeroScape army, no Marvel. Army cannot exceed 12 figures.
Description:
Open to all players, 28 positions. 4 round swiss tournament with 1 game final. Players bring a pre-drafted 330 point HeroScape army, no Marvel. Army cannot exceed 12 figures. The tournament is played in one hour rounds. Prizes will be awarded.
Nothing matches the destructive power of a mech except perhaps the awful force of gravity. Company on company brawl among the crags of Eggert’s Canyon.
Description:
Wars are not always fought in the green fields, or the rolling plains, or even the urban landscapes. There are times when wars are fought in places where the machines of war are ill suited. Eggert's Canyon is one such place. A unexpected meeting engagement in the labyrinthine terrain, where one false step can lead to a fall that even a mech's armor may not be able to withstand. "Jump Jets! Jump Jets! My kingdom for a mech with jump jets!" Company on company brawl among the crags of Eggert’s Canyon.
Nothing matches the destructive power of a mech except perhaps the awful force of gravity. This is a company on company brawl among the crags of Eggert’s Canyon.
Description:
Wars are not always fought in the green fields, or the rolling plains, or even the urban landscapes. There are times when wars are fought in places where the machines of war are ill suited. Eggert's Canyon is one such place. A unexpected meeting engagement in the labyrinthine terrain, where one false step can lead to a fall that even a mech's armor may not be able to withstand. "Jump Jets! Jump Jets! My kingdom for a mech with jump jets!" This is a company on company brawl among the crags of Eggert’s Canyon.
A four round event pitting Gondor, Rohan, Elves and Dwarves against Orcs, Uruks, Easterlings and Haradrim. Random force and map selection each round. Armies provided by organizers.
Lord of the Rings Tradeable Miniatures North American Championship. NA Tournament rules 1.1. PR71 Frodo is banned. 1500 point armies. 4 round Swiss with a championship game.