Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Federation and Klingon command groups make contact near Iridima VII, with their fleets spread out throughout the system, how long can each side hold out?
Description:
This is a slightly modified version of SL265 found in Captain's Log #37. The Convention variation will likely be used depending on the number of players available at start time. Ships will be added to the board as players arrive. I am also adding two additional reinforcement ships: The USS Enterprise (with Kirk - Legendary Captain and Spock - Legendary Science Officier) and the IKS Klothos (with Kor - Legendary Weapons Officer and Korax - Legendary Major of Marines). Starline 2400 Miniatures will be used on Module W hex maps.
Can the republic keep the Separatists from destroying the Venerator Class Star Destroyer? Arc-170s, Jedi Starfighters & Droid Fighters clash over Coruscant.
Can the republic keep the Separatists from destroying the Venerator Class Star Destroyer? Arc-170s, Jedi Starfighters & Droid Fighters clash over Coruscant.
Mech on Mech Combat on Solaris 7, using the fast play Alpha Strike rules in a round robin format, as well as maps with printed hexes for ease of determining range, movement, & fields of fire.