Imperial Assault Skirmish North American Championship Tournament
Summary:
Squads of Imperials, Rebels, & Mercenaries will battle head-to-head for the title of North American Champion! Prizes for the top tier as well as for participation will be awarded.
Description:
Tournament registration closes at 9:45am on Saturday, August 6. Round 1 of the Swiss Pairing will begin promptly at 10:00am. Each player must bring an army with corresponding figures and deployment cards, a 15-card Command deck, dice and map tiles. Proxies are not allowed. The total cost for all of a player’s Deployment and Skirmish Upgrade cards cannot exceed 40 points. Each Command deck must contain exactly 15 cards, and the total cost of a player’s Command cards cannot exceed 15 points. Each player must also bring two copies of their army sheet to be inspected by our TOs for tournament legality. The times listed for this event include only the preliminary rounds. If you advance to the Finals, be prepared to play additional rounds after the Swiss rounds conclude.
Rebel starfighters against an Imperial Star Destroyer screened by TIE fighters. The ISD is an immobile Huge ship, using energy to operate its weapons and to regenerate its shields.
Description:
The Rebels have jumped out of hyperspace and into an Imperial trap. The 2nd Death Star’s shields have not been destroyed as planned, forcing the Rebel Fleet to fight the encircling Imperial Fleet in a desperate attempt to keep their forces sufficiently intact to deliver another crippling blow to the Galactic Empire. Can the Rebels survive a run through the Imperial Star Destroyer’s guns and missiles to cripple its bridge? Can the Imperial fighters provide enough cover to protect the Imperial Star Destroyer from imminent destruction? For more information and to review the rules, please check out the BGG link below.
Rebel starfighters against an Imperial Star Destroyer screened by TIE fighters. The ISD is an immobile Huge ship, using energy to operate its weapons and to regenerate its shields.
Description:
The Rebels have jumped out of hyperspace and into an Imperial trap. The 2nd Death Star’s shields have not been destroyed as planned, forcing the Rebel Fleet to fight the encircling Imperial Fleet in a desperate attempt to keep their forces sufficiently intact to deliver another crippling blow to the Galactic Empire. Can the Rebels survive a run through the Imperial Star Destroyer’s guns and missiles to cripple its bridge? Can the Imperial fighters provide enough cover to protect the Imperial Star Destroyer from imminent destruction? For more information and to review the rules, please check out the BGG link below.