Bring a 200 point Assault warband (8 minis) & a large map. 60 minute rounds, no elimination! Beginners are welcome, & we'll have extra warbands & maps.
Bring 2 sealed boosters (8 minis total) & a prize for the prize table (~$20). We'll open the boosters, draft, then play! 45 minute rounds, no elimination, & beginners are welcome!
Bring 5 separate 100-point Gladiator warbands (2 minis max). 4 40-min rounds, no elimination! Each round, you'll play 1 of your warbands. Maps provided.
Description:
Full details: 1) Each round, make a Groupthink test. Groupthink rating (GR) is the sum of the highest champion ratings from each of your unused warbands. Whoever has higher GR rolls 2d20. 2) Whoever wins the groupthink test decides who picks warband first. 3) Whoever picks warband first chooses their warband (which can't be used again). They also pick the map side they want to use (Pirate Cove or Pillars of Heaven), and then setup. 4) The other player now picks their warband (which can't be used again), and sets up. The number of warbands in your stable at the start of the tournament is equal to the number of rounds + 1. Therefore, bring 5 warbands in your stable to support a tournament of up to 4 rounds. If we decide to play less than 4 rounds, your stable will start with fewer than 5 warbands.
Bring 5 separate 50-point Gladiator warbands (2 minis max). 4 40-min rounds, no elimination! Each round, you'll play 1 of your warbands. Maps provided.
Description:
Full details: 1) Each round, make a Groupthink test. Groupthink rating (GR) is the sum of the highest champion ratings from each of your unused warbands. Whoever has higher GR rolls 2d20. 2) Whoever wins the groupthink test decides who picks warband first. 3) Whoever picks warband first chooses their warband (which can't be used again). They also pick the map side they want to use (Pirate Cove or Pillars of Heaven), and then setup. 4) The other player now picks their warband (which can't be used again), and sets up. The number of warbands in your stable at the start of the tournament is equal to the number of rounds + 1. Therefore, bring 5 warbands in your stable to support a tournament of up to 4 rounds. If we decide to play less than 4 rounds, your stable will start with fewer than 5 warbands.
A plot thinner than rice paper! More violence than a Tarantino movie! Live, die, & live again as you vie for the Anillo de la Muerte! This classic system is easy for long-time rpg players to grasp.
Bring an MtI tournament legal 500 point force (& 150 points of reinforcements) for a 3-round tournament.
Description:
Go to dark-age.com for details as to how a March to Immortality tournament functions and its requirements, but this event is for 500 point forces possessing a 150 point optional reinforcements "sidebar." Missions played will be randomly generated by the tournament organizer before the event, and players are expected to have hardcopy forcelists, 2017 secondary objective decks, dice, templates, etc. Painted models are NOT required, but a Best-Painted prize will be awarded. All 2017 Dark Age rules/FAQ/errata released as of 7/18/2017 will be in effect.
Bring an MtI tournament legal 500 point force (& 150 points of reinforcements) for a 3-round tournament.
Description:
Go to dark-age.com for details as to how a March to Immortality tournament functions and its requirements, but this event is for 500 point forces possessing a 150 point optional reinforcements "sidebar." Missions played will be randomly generated by the tournament organizer before the event, and players are expected to have hardcopy forcelists, 2017 secondary objective decks, dice, templates, etc. Painted models are NOT required, but a Best-Painted prize will be awarded. All 2017 Dark Age rules/FAQ/errata released as of 7/18/2017 will be in effect.
Assemble your bravest warbands to investigate the power surge deep within Kukulanki territory, forging uneasy alliances against the budding powers in the jungle.
Description:
Players will assemble their bravest warbands to investigate the power surge deep within Kukulanki territory, forging uneasy alliances against the budding powers in the jungle. Tasked by their leaders to first investigate--and only after exterminate--any newfound threats, players must discover the root of the massive power spikes registering across Samaria and attempt to claim that power for themselves. Warband Assembly Rules Players must assemble a single-faction warband of no greater than 200 points, utilizing the following rules: - Warbands must consist of at least four (4) models; zero cost models do NOT count toward your warband allotment. - Players should bring a 100 point side board. - Warbands may NOT include mercenaries.
Bring an MtI tournament legal 500 point force (and 150 points of reinforcements) for a 3-round tournament.
Description:
Go to dark-age.com for details as to how a March to Immortality tournament functions and its requirements, but this event is for 500 point forces possessing a 150 point optional reinforcements "sidebar." Missions played will be randomly generated by the tournament organizer before the event, and players are expected to have hardcopy forcelists, 2017 secondary objective decks, dice, templates, etc. Painted models are NOT required, but a Best-Painted prize will be awarded. All 2017 Dark Age rules/FAQ/errata released as of 7/18/2017 will be in effect.
Deep in the city of Ominus, enemies come pouring out from the bowels of the city. Can your strike force hold them off before they stop you from your mission?