Can the Vault Dwellers fend off the Super Mutant hoard with the help of a local chapter of the Brotherhood of Steel?
Description:
After hearing that a vault dweller has been wandering the wastes looking for a water chip, an army of Super Mutants takes the opportunity to lay siege to the compromised Vault 13. Can the Vault Dwellers fend off the Super Mutant hoard with the help of a local chapter of the Brotherhood of Steel?
Can the Vault Dwellers fend off the Super Mutant hoard with the help of a local chapter of the Brotherhood of Steel?
Description:
After hearing that a vault dweller has been wandering the wastes looking for a water chip, an army of Super Mutants takes the opportunity to lay siege to the compromised Vault 13. Can the Vault Dwellers fend off the Super Mutant hoard with the help of a local chapter of the Brotherhood of Steel?
Can the Vault Dwellers fend off the Super Mutant hoard with the help of a local chapter of the Brotherhood of Steel?
Description:
After hearing that a vault dweller has been wandering the wastes looking for a water chip, an army of Super Mutants takes the opportunity to lay siege to the compromised Vault 13. Can the Vault Dwellers fend off the Super Mutant hoard with the help of a local chapter of the Brotherhood of Steel?
If you're the UEDF - defend the island. If you're the Zentraedi - destroy the humans!
Description:
Preset squads of 100 point value will be giving to the players using the "Fur Ball" rules. Only units known to exist at the time of the initial attack will be used.
Attack to destroy or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes.
Attack to destroy or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes.
Attack to destroy or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes.
Relive the opening of Revenge of the Sith. Can the Republic keep the Separatists from destroying the Venerator Class Star Destroyer? Arc-170s, Jedi Starfighters & Droid Fighters clash over Coruscant.
Relive the opening of Return of the Sith. Can the republic keep the Separatists from destroying the Venerator Class Star Destroyer? Arc-170s, Jedi Starfighters & Droid Fighters clash over Coruscant.
Relive the opening of Return of the Sith. Can the republic keep the Separatists from destroying the Venerator Class Star Destroyer? Arc-170s, Jedi Starfighters & Droid Fighters clash over Coruscant.