Build a 300 point Modern Age Team and compete to win prizes and WKO points. Swiss rounds with a cut to single elimination.
Description:
Prizing:
1st Place - Boxed Con LE, 10 points, set of dice, Two Action Tokens, and map
2nd Place - Re-Dial Exclusive, 10 WKO points, Dice, Two Action Tokens
3rd/4th Place - ID Card, 5 WKO points, Dice, Two Action Tokens
Participation - 1 WKO point for all others
Build a 300 Point Modern Age team with Pauper rules. Compete to win prizes and earn WKO Points. Swiss rounds with a cut to single elimination.
Description:
Players will compete using teams consisting solely of modern age pieces (as defined by WizKids) of either common or uncommon rarity. This includes all game elements that fall into those categories (i.e. ID cards, equipment, etc.), including all pieces on a player's sideline. The figures on any base may be modified in any representation of the character named on the dial; however, the dial itself must remain as printed. Teams will be built for Pauper Circuit events at or below 300 points. Pieces appearing in “Fast Forces” or “Starter” sets are not eligible for Pauper Circuit play, nor are Primes of any rarity eligible. WizKids exclusive pieces, including New Player Night figures, are not legal in Pauper Circuit play. All maps that are legal in the Win-A-Map format are legal in Pauper Circuit events. Outside of these restrictions, teams will be built according to standard tournament rules.
Build a 300 points Modern Age team using Pauper Format. Compete to win prizes and WKO points. Swiss rounds with a cut to single elimination.
Description:
Players will compete using teams consisting solely of modern age pieces (as defined by WizKids) of either common or uncommon rarity. This includes all game elements that fall into those categories (i.e. ID cards, equipment, etc.), including all pieces on a player's sideline. The figures on any base may be modified in any representation of the character named on the dial; however, the dial itself must remain as printed. Teams will be built for Pauper Circuit events at or below 300 points. Pieces appearing in “Fast Forces” or “Starter” sets are not eligible for Pauper Circuit play, nor are Primes of any rarity eligible. WizKids exclusive pieces, including New Player Night figures, are not legal in Pauper Circuit play. All maps that are legal in the Win-A-Map format are legal in Pauper Circuit events. Outside of these restrictions, teams will be built according to standard tournament rules.
Build a 300 point Modern Age team using Pauper format. Compete to win prizes and WKO points. Swiss rounds with a cut to single elimination.
Description:
Players will compete using teams consisting solely of modern age pieces (as defined by WizKids) of either common or uncommon rarity. This includes all game elements that fall into those categories (i.e. ID cards, equipment, etc.), including all pieces on a player's sideline. The figures on any base may be modified in any representation of the character named on the dial; however, the dial itself must remain as printed. Teams will be built for Pauper Circuit events at or below 300 points. Pieces appearing in “Fast Forces” or “Starter” sets are not eligible for Pauper Circuit play, nor are Primes of any rarity eligible. WizKids exclusive pieces, including New Player Night figures, are not legal in Pauper Circuit play. All maps that are legal in the Win-A-Map format are legal in Pauper Circuit events. Outside of these restrictions, teams will be built according to standard tournament rules.
Hey furious battle for control of a robotech masters mothership.
Description:
This game will be utilizing the homemade rules for units from the second war of the Robotech master saga.
A furball mission involves a small part of a larger battle where if your squad is wiped out you are able to bring in a fresh squad which is assumed to be coming in from another part of the larger battle.
You track how many points you earn for making kills in order to determine a victor for the game. You lose half of your points each time your squad is wiped out.
This means that you don’t have to worry about being wiped out in the first 15 to 20 minutes of your four hour timeslot.
It also allows you to play multiple kinds of units many of which were never released. Including southern cross units.