Round 1: Players will use the Starter Set creating a 2 ally party with no Faction restrictions. Round 2: Players will open one booster pack and then create a 3 ally party from their pool of 7 Minis with no Faction restrictions. 2 rounds of play. 45-minute rounds. Games will start as soon as 4 players show up. Generic tickets only.
Round 1: Players will use the Starter Set creating a 2 ally party with no Faction restrictions. Round 2: Players will open one booster pack and then create a 3 ally party from their pool of 7 Minis with no Faction restrictions. 2 rounds of play. 45-minute rounds. Games will start as soon as 4 players show up. Generic tickets only.
Round 1: Players will use the Starter Set creating a 2 ally party with no Faction restrictions. Round 2: Players will open one booster pack and then create a 3 ally party from their pool of 7 Minis with no Faction restrictions. 2 rounds of play. 45-minute rounds. Games will start as soon as 4 players show up. Generic tickets only.
Round 1: Players will use the Starter Set creating a 2 ally party with no Faction restrictions. Round 2: Players will open one booster pack and then create a 3 ally party from their pool of 7 Minis with no Faction restrictions. 2 rounds of play. 45-minute rounds. Games will start as soon as 4 players show up. Generic tickets only.
Round 1: Players will use the Starter Set creating a 2 ally party with no Faction restrictions. Round 2: Players will open one booster pack and then create a 3 ally party from their pool of 7 Minis with no Faction restrictions. 2 rounds of play. 45-minute rounds. Games will start as soon as 4 players show up. Generic tickets only.
Round 1: Players will use the Starter Set creating a 2 ally party with no Faction restrictions. Round 2: Players will open one booster pack and then create a 3 ally party from their pool of 7 Minis with no Faction restrictions. 2 rounds of play. 45-minute rounds. Games will start as soon as 4 players show up. Generic tickets only.
The Resistance discovers Intel on a Skynet facility that could prove crucial to the final assault. The location of a comm relay under a small airport in the California desert. An assault unit is tasked to fight its way through the guard units to a damaged comm node that will allow a virus to be uploaded, hopefully disrupting some of the defensive grids during the final push. But getting past the HK Centaur and the T-600’s won’t be easy.
Experience Squadron Strike, the groundbreaking game of space combat. Any universe, any ship, fully 3-D! "Whatever that is, it's big. We'd better make contact before the Romulans or Kling..." "Sir, too late. Romulans uncloaking..." When faced with a gigantic ship of unknown origins, can the various warring factions of the Star Trek universe come to a mutual agreement before it blows them all to scrap metal?
WHY DO THE MECH JOCKS GET ALL OF THE FUN? It's time for the second running of fastest live fire hovercraft race in the universe. After all, here we are in the racing capital of the world. It's time for best hover tank crews in the inner sphere to strut their stuff at the Indianapolis Raceway. Heavy Metal Pro will provide the custom vehicle sheets and crews to start things even.
Experience Squadron Strike, the groundbreaking game of space combat. Any universe, any ship, fully 3-D! The Romulans are coming across the Neutral Zone! Experience Star Trek combat without the limitations of 2-dimensional thinking! We'll be running multiple Federation and Romulan ships in this battle, and players can expect to run one or two ships apiece.