It’s 1970 and the VC are on the run in the Mekong Delta. Another routine patrol under Operation Sealords is getting underway. Will the VC try anything this time?
NATO fighters take to the air to establish air superiority in the opening days of WWIII. The Soviets respond with their best equip. 1/300 scale miniatures in new, exciting set of Mod Air Rules.
Bring any $25,000 vehicle. All official Car Wars material is legal. You may have 2 characters of 3 pts each. The arena map will remain hidden until the event begins, so build allpurpose. Deluxe Car Wars rules used.
An American cruiser and destroyer force meet the Japanese northern carrier groupof the Midway Campaign. Can the US Navy enhance the carrier victory on the surface?
The Germman Battleship Tirpitz sorties from Norway to assault PQ-17. Can the close support group hold out until home fleet arrives, maybe? WWII Naval Action.
The Napoleonic version of Paul Koch’s popular ACW rules. 15mm figures. Room for 12 players. Will use catastrophic casualty rule, free sequence (fire, move or move, fire).
Grand tactical rules.
Things have finally started to go well. Your mech band has been given a fringe planet for years of faithful service. Discovering a warehouse of mech parts has made you a target for pirates.